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Extra effects for Super Frenzies


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The regular clearings on super frenzies mostly just feel like harder default ones with not much different, i got the idea that there could be extra mechanics to change it up a bit for each stage.
Rotwood Forest: No Mechanic/Occasional Paincone spawns
Nocturne Grove: Wind coming from sides of the area, similar to the windy anomaly but less strong
Blisterbane Bog: Spores are occasionally released in random spots in the clearing with a short lingering effect
Molded Grave: acid rain or the growing acid anomaly 
Bonechill Quarry: Infinite/Longer Snowstorms
Splintershard Cavern: Ice farts spawn randomly on the arena 
These could all become stronger or more occuring the farther you are in the hunt

9 hours ago, Kacpert25 said:

Ice farts? Shouldn't it be something related to the main mechanic of this biome, i.e. ice blocks?

ice blocks are like the only mechanic for Splintershard there's not a lot you could do for it, you could do more ice blocks but that's just lame

On 1/25/2025 at 11:33 PM, AviatorBean said:

ice blocks are like the only mechanic for Splintershard there's not a lot you could do for it, you could do more ice blocks but that's just lame

I'd make em cause ice clouds and apply frost whenever they collide with something.

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