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Abigail's Scare gets cancelled when she gets hit, and even when it's cancelled it still triggers cooldown. Should that be considered a bug or a feature?


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Edit : It's Fixed, thank you Klei

When you have Abigail use the Scare command, there is a delay between the command(cooldown) and the actual do Scare, and if you get hit during this time, the Scare will be cancelled, but still cooldown remain.

It works as pebbles in shoes when I'm using Scare in boss fights. I need to continually confuse minions, so one miss and cooldown breaks the whole cycle. This is especially true for Gestaby, who can't stagger enemies with AOE.

Escape, Attack At, and Wigfrid's Startling Soliloquy have super armor. Should that be considered a bug or a feature?

I think it should be kept. It makes enemies very vulnerable so I think it requiring timing is pretty good. You have to wait till all enemies attack then use it. If they're not synced then you use attack at.

Same thing doesn't exist for attack at and escape because they're dodge and positioning commands and I think it should stay that way

28 minutes ago, Debruh said:

I think it should be kept. It makes enemies very vulnerable so I think it requiring timing is pretty good. You have to wait till all enemies attack then use it. If they're not synced then you use attack at.

Same thing doesn't exist for attack at and escape because they're dodge and positioning commands and I think it should stay that way

This becomed the biggest problem when fighting the Crab King, Scare was often canceled by attacks from the crab cannon at outside or by crabs that escaped from the Scare range. I felt it is unfair and tedious than pretty good.

If I'm playing in a party, I might have time to figure out the timing, but if I'm playing solo, I'm already deadly busy attacking Crab King to stop him from healing, keeping your distance from the Crab minions, and waiting for Gestaby to move all of them into a position where she can scare all of them. 

More than anything, it's inconsistent compared to the other actions mentioned. I think fixing is needed. At the least I wish to not trigger cooldown.

i think its supposed to be like that, a simmilar example would be wortox teleport, if you get hit while trying to teleport just on the right frame you lose your soul, even on map teleport you will lose all your souls but not teleport

Another problem I came up,  I'm mostly a Woodie main, Weremoose charge or other friendly fire on Abigail will cancel Scare. I don't like to screw up another player's Scare and get Scare actually.

14 minutes ago, Echsrick said:

i think its supposed to be like that, a simmilar example would be wortox teleport, if you get hit while trying to teleport just on the right frame you lose your soul, even on map teleport you will lose all your souls but not teleport

I think should fix that as well while you're at it. At the least, I think it's not good to consume souls.

This issue has been fixed.

Did you see that, my mates? Jason and devs are doing a great job. They are sincerely and diligent guys, and always doing their best and will get the job done, so please don't blame Jason and devs too harshly. If someone attacks them,  it is also attacking me who like them, and any sinful degenerate who attack me will be burned to a handful of ashes in the inferno of my wrath.

3 hours ago, SilverSpoon said:

This issue has been fixed.

Did you see that, my mates? Jason and devs are doing a great job. They are sincerely and diligent guys, and always doing their best and will get the job done, so please don't blame Jason and devs too harshly. If someone attacks them,  it is also attacking me who like them, and any sinful degenerate who attack me will be burned to a handful of ashes in the inferno of my wrath.

Clear rewards and punishments, based on the situation, as long as you advance 1% from the 100% progress bar, you can reduce 1% of blame. Everyone wants everything to get better, my friend.

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