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I'm following this guide on youtube. https://youtu.be/LYVljyEUa24

I have restarted this project 3 times, and every time I get to the anim/hungry_pou_plush.zip part (14:38), I have the same problem. When I run the autocompiler, I get an error saying "tuple index out of range. It creates the anim folder, but puts nothing in it. A zip file is created, but it's inside the same folder as the .scml file, and it has two .xml files with a png instead of .bins. When I try to generate a world in this state, the game crashes. When I put the zip file in the anim folder, it generates the world, but the item is invisible when on the ground. It has a functioning inventory icon though.

ApplicationFrameHost_fDnM6eVs6c.png

WinRAR_9tX0WD7FBB.png

I searched your error message on these forums. It looks like everyone else who has had this problem has had at least one sprite in their project that has the wrong bit depth.

Search your pngs and sort by bit depth and make sure all of them are 32.

If that is not the problem I recommend uploading your sprites/mod here.

 

  • Like 1
9 hours ago, Chesed said:

I searched your error message on these forums. It looks like everyone else who has had this problem has had at least one sprite in their project that has the wrong bit depth.

Search your pngs and sort by bit depth and make sure all of them are 32.

If that is not the problem I recommend uploading your sprites/mod here.

 

Thank you, this was the problem. The PNG I was using had a bit depth of 24. As soon as I changed it to 32, it worked.

  • Like 1

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