WarspiteOUO Posted January 1, 2025 Share Posted January 1, 2025 just a dump of my ideas on most things gem related, may update every now and then. A general suggestion is to maybe make the slot bonuses more interesting and give more specified effects as right now the variety of gems worth running is very limited, with most of them either being of insignificant boosts or effects (or sometimes both). The damage boost gems are also in my humble opinion plagued with fillers that are inferior to the risky gem, while the idea of like a light focused build is good it doesn't bring enough to the table to make the build actually worth running, nor does it offer more to the specified playstyle than the supposed general damage boost that is risky. Most of the new gem suggestions are also looking to fill in builds/playstyles that are currently underdeveloped with a lack of powers or gear pieces, or just an idea of diversifying and utilizing some powers, these could be reworked into brand new powers/weapons/armors or whatever, I'm just throwing ideas around. Divided the posts into sections contained in spoilers for better ease of reading Red Gems : Spoiler Light/Heavy Gem - Completely inferior to the Risky gem or even the Focus hit gem in most case scenarios after the nerfs, especially with most Light Attacks already being quite weak on their own and difficult to make a build around. Focus Hit could also be looked at but these 2 stands out for being particularly outclassed. Suggestion : Revert Heavy to 5/10/15% and buff Light to 8/14/20%. Slot bonus changed to give +10% Damage Reduction and Uninterrupted when using specified moves. Critical Chance Gem - Basically a pointless gem to have with its bonus being so low, even when running triple gem with 2 matching slots (Treek weapons) you still get less crit chance than other armor pieces/weapons. Suggestion : Buffed to 4/6/8%. Slot bonus changed to +1% on every non Critical Hit, resets on Critical Hit. Solvent Gem - When an enemy takes Poison damage, deal 30/40/50% Weapon Damage to them. +Slot Bonus : Triggers effect on attacking Poisoned enemies. Epidemic Gem - Whenever an enemy takes Poison damage, damaging nearby enemies for 70/85/100% of the damage taken. +Slot Bonus : Increased size for Poison pools spawned. Full House Gem - Knocking enemies into the edges of the room, environments or other enemies inflicts 200/300/400% Weapon Damage to them, stunning them and heavily knocking hit enemies back. +Slot Bonus : Slam damage scales with your Knockback bonus. Mother's Eyes Gem - Released Paincones targets nearby enemies, and Spikeballs are flung towards them upon spawning. +Slot Bonus : +1 bonus Paincone and doubled Spikeballs spawns. (totally not originally planned for mother treek armor skill) Smite Gem - Whenever an Ally is summoned or revived on the field, summons lightning to deal 200/350/500 Charged damage around a random enemy. +Slot Bonus : +2 Minion slot. Leader Gem - Every active Minion adds an additional hit to all your attacks that deals 10/15/20% of your Weapon Damage. +Slot Bonus : +100% Minion damage. Phalanx Gem - Gain +6/8/10% Critical Chance for every Shield Segment you have, converts all stacks to boost Critical Damage when you have a Shield instead. +Slot Bonus : Critical Damage bonus persist for 6 seconds after Shield breaks. Blue Gems : Spoiler Protection Gems - I don't know if these gems are really worth running instead of the healing ones, I don't really pay attention to them anyway but even the Acid Protection which is arguably the best one as it saves you the room for an armor piece is situational at best, and Trap can be good on the SFs with increased trap damage. Having Boss and Miniboss separated onto 2 different gems is really a baffling idea, with their infrequent encounters to be wasting a slot on 16% DR against them seems a bit of a waste. Suggestion : Perhaps a dodge effect on the slot bonus that gives a chance to negate said damage type? Pick-Me-Up Gem - A gem that is equally useful as the power that has a similar effect (which is not very useful at all), with teffra only being collected out of combat, the effect of this gem/power is already limited as it cannot synergize with other combat related powers, with its low trigger chance and requirement on other powers makes this just one of the worst healing methods in the game. Suggestion : Two ideas : 1. Heal for 25/50%(10/15/20% gem) of your Teffra count upon entering a room. 2. 50/100%(30/40/50% gem) chance to increase Maximum Health for the same amount when picking up Teffra. Acidic Gem - Increases healing received while Poisoned by 40/50/60%. +Slot Bonus : Slows Poisoned enemies. Oxidized Gem - Immunity to Poison when you have a Shield. +Slot Bonus : +1 bonus Shield Segment gained when Poisoned. Confident Gem - Gain +3/4/5% Damage Reduction upon entering a clearing, lose 4% upon being hit. +Slot Bonus : +2% on clearing a room without taking damage. Bonechill Gem - Nearby enemies are constantly chilled at 20/25/30% Freeze. +Slot Bonus : Frozen enemies takes more hits to break and longer to thaw out. Shielded Gem - Generates a Shield Segment every 15/12/10 seconds. +Slot Bonus : Gain 1 Shield Segment upon Shield break. Tenacity Gem - Gains 80/85/90% Damage Reduction when below 20% Health. +Slot Bonus : Heal for 15 upon entering a room. Absorption Gem - Gain a Shield Segment when one of your Minions dies. +Slot Bonus : +2 Minion slots. Yellow Gems : Spoiler Phasing Gem - Just a slot bonus suggestion. +Slot Bonus : More Environmental Objects will spawn. Loot Gems - Very redundant to make a gem for each type of loot. Suggestion : Materials and Imbued Materials ones should be combined, Fortifying Ingots one could get a bonus effect that could maybe yield bonus corestones. Catalyze Gem - Randomly inflicts 1-6 damage when attacking Poisoned enemies 1/2/3 times. +Slot Bonus: Prevents Hitstreak loss from taking damage. Gem of the Night - Standing still emits strong gusts of winds in all directions every 4/3/2 seconds. +Slot Bonus: Triggers effect on Perfect Dodge. Fateful Gem - After obtaining 4/3/3 powers, your next power will be automatically upgraded once/once/twice. +Slot Bonus: 50% discount on power purchases in market. Underdog Gem - If you finish a room with powers without picking any of them, +1 power choice for all power rooms for the rest of the hunt. +Slot Bonus: Automatically upgrades your first power. Backup Gem - Summons a Minion every 20/15/12 Hitstreak. +Slot Bonus : +2 Minion slots. Blessing Gem - Whenever you gain a Shield, also grants all your Minions a Shield that completely negates all damage. +Slot Bonus : Your Minions may trigger some of your Shield related powers (gems not included). Bamboozle Gem - After you Perfect Dodge, you may Dodge at any moment for 1/2/3 times. +Slot Bonus : +10% Dodge Speed. Weight Class Gems - Changes the weight class. For Agile, the slot bonus provides +15% damage after dodging for 2 seconds; For Balanced, the slot bonus allows for a Dodge at any moment every 6 seconds; For Power, the slot bonus provides +25% Growth. Link to comment https://forums.kleientertainment.com/forums/topic/162905-dump-of-ideas-for-new-gems-and-gem-changes-periodt/ Share on other sites More sharing options...
AviatorBean Posted January 2, 2025 Share Posted January 2, 2025 i like the gem of the night Link to comment https://forums.kleientertainment.com/forums/topic/162905-dump-of-ideas-for-new-gems-and-gem-changes-periodt/#findComment-1783502 Share on other sites More sharing options...
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