WenericMember Posted December 28, 2024 Share Posted December 28, 2024 I found a screenshot from the start of the beta's skill tree. It's crazy how much the skill tree has changed. Basically every skill has been changed, but particularly: The original Blessed Sisturn 3 only boosted Abigail's max HP by 100, rather than the up to 600 it got before the skill was reworked Shadow Sisterhood 2 simply extended Abigail's vex duration between hits Shadow Sisterhood 3 released a 1 time burst of AOE, that didn't do significant damage Haunt wasn't an effect of team spirit Strong brew was 3 separate skills The ability to create dedicated graves was its own skill Evil Flowers 1 only converted Evil Flowers to regular Flowers Flower Shroud gave Wendy effectively additional 600hp that used abigail's HP mechanics. It's also the first time I've noticed that they redesigned the background of the skill tree, which in my opinion now looks far prettier with the pipspooks, and the more elaborate Sun and Moon. I also appreciate that the tree looks a lot more symmetrical now, as opposed to the more disjointed arrangement originally. Finally, the easter egg in the tree is a lovely touch. While it's still a couple of weeks before the beta becomes more active again, I think it's important to look at how far the tree has come and appreciate the efforts to aspects that may have been overlooked, such as QOL and aesthetics. Link to comment https://forums.kleientertainment.com/forums/topic/162835-throwback-to-the-start-of-beta/ Share on other sites More sharing options...
Lee lol Posted December 28, 2024 Share Posted December 28, 2024 32分钟前,WenericMember说: 我从测试版技能树的开头找到了一张屏幕截图。技能树发生了多大的变化,这太疯狂了。基本上每项技能都发生了变化,但特别是: 最初的Blessed Sisturn 3只将Abigail的最大HP提高了100,而不是技能返工前获得的高达600 Shadow Sisterhood 2只是延长了Abigail在命中之间的Vex持续时间 影子姐妹3发布了1次AOE爆发,没有造成重大伤害 闹鬼不是团队精神的影响 浓烈的酿造是3种不同的技能 创造专用坟墓的能力是它自己的技能 邪恶之花1只将邪恶之花转换为普通之花 Flower Shroud有效地给了Wendy额外的600马力,使用了abigail的HP机制。 这也是我第一次注意到他们重新设计了技能树的背景,在我看来,现在有了尖头,以及更精致的太阳和月亮,它看起来更漂亮。我也欣赏这棵树现在看起来更对称了,而不是原来更不连贯的安排。最后,树上的复活节彩蛋是一个可爱的触摸。 虽然离测试版再次变得更加活跃还有几周,但我认为重要的是要看看这棵树已经走了多远,并欣赏在可能被忽视的方面所做的努力,如QOL和美学。 I really like the aesthetic changes of the current skill tree very much, and I am looking forward to their next hotfix new art change! Wendy's skill tree is much better than the first edition. Thanks to the designers, all the staff and those who participated in the feedback on the forum. Anyway,I think the blessed Sisturn 3 of the first version is to increase 300hp, not 100. Link to comment https://forums.kleientertainment.com/forums/topic/162835-throwback-to-the-start-of-beta/#findComment-1782636 Share on other sites More sharing options...
WenericMember Posted December 28, 2024 Author Share Posted December 28, 2024 2 minutes ago, Lee lol said: I really like the aesthetic changes of the current skill tree very much, and I am looking forward to their next hotfix new art change! Wendy's skill tree is much better than the first edition. Thanks to the designers, all the staff and those who participated in the feedback on the forum. Anyway,I think the blessed Sisturn 3 of the first version is to increase 300hp, not 100. Actually no, the change is listed here: The value was originally 100hp, and was changed around a day after the beta released. I almost forgot about it myself, but Wendy's tree was REALLY undertuned at the start of beta. Link to comment https://forums.kleientertainment.com/forums/topic/162835-throwback-to-the-start-of-beta/#findComment-1782639 Share on other sites More sharing options...
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