Beetrice Posted December 25, 2024 Share Posted December 25, 2024 Give more mobs some kind of ranged attack, so that playing as Walter isn't just holding F and then running away when they get too close. They should have interesting patterns that don't repeat, so that each enemy has a different way to avoid it. The attack doesn't HAVE to be a projectile either, it can be an attack that closes the distance between the enemy and Walter, but rewards Walter if he avoids it well. For example, Treeguards can slam their fist into the ground and create wooden splinters, which appear in a random radius around Walter and have telegraphed positions. Marrotters can fling nearby garbage or things from their inventory at Walter, which deal a set damage. Krampii have a lunge attack like Spider Warriors. This has a telegraphed run-up animation, and can kick Walter off of Woby (and other players off of Beefalo), but will leave the Krampus stuck on its back for a few seconds if it misses. (Personally, this would make them less annoying to fight in the Klaus battle, since they have a very high attack speed). Armored Bearger's slam attack will cause any items in its radius to fly up and outwards, landing a few seconds afterwards, like a faster and shorter earthquake. These falling items will do damage, obviously. Werepigs store the Manure they produce when eating a vegetable, and toss it similarly to Splemonkeys when they are out of range (this has a slower animation than Splemonkeys). They drop all of it when they die, and pick up Manure when not chasing a target, again similar to Splemonkeys. Reusing my previous Fuelweaver idea, he can create (by smashing an uprooted yellow gem) and throw an unstable, slow moving Dwarf Star at Walter, which must be hit back multiple times in a sort of Ganondorf tennis match. If successfully done, it will stun Fuelweaver for a few seconds, destroying his Unseen Hands and Woven Shadows, but if it hits the edge of the arena or a player, it will cause a large explosion, deal large damage, and set anything it hits on fire. This would actually work as a Treeguard cheese counter, too! I don't think every creature should have a ranged attack. Creatures that swarm you, such as Frogs, Splemonkeys/Powder Monkeys and Spiders have an effective stun immunity, and also move fast enough that it's tricky for Walter to hit them without debuff rounds. Link to comment https://forums.kleientertainment.com/forums/topic/162782-walter-centric-and-other-ranged-character-attacks/ Share on other sites More sharing options...
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