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Some historical questions about Abi and comparison with other characters


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From DS to DST, many things have changed. Especially the health of creatures, which has been greatly adjusted to adapt to multiplayer mode. Even dragonfly's health has been increased by 10 times. And abi's health has never been increased. This... undoubtedly makes her more likely to die. Some creatures have particularly high damage, and players can often reduce their damage by half or even more. Including when the player is riding on a Beefalo. Why can't Abi?
It is very important for Abi to have this in normal situations

Now is the From Beyond era

Most characters can no longer adapt to this version

The skill tree is designed to make up for this

Let the character have the ability to survive more easily in this version

Increase the lower limit, then increase the upper limit. Both should be taken into account

It is completely reasonable and correct to let Abi get the same damage reduction as the player

Whether it is to increase greater tolerance or to complete some other trivial things...

Swamp Warrior Helmet can provide 50% defense for Loyal Merm Guard

Marble Suit can also provide additional defense

This allows Loyal Merm Guard to have nearly 60% defense

And the more powerful BERNIE! After learning the camp skill, he can even have Planar Entity

Compared with other characters, Abi is more fragile...

"The moon...she whispers promises of protections to me"

——Wendy

It is completely appropriate to let Abi who has learned the camp skill have Planar Entity...

If possible, under the premise of the same flexible lunar Abi as before Adding Planar Entity will be an option that satisfies everyone

Since Abi's HP has been only 600 for a long time, some people (like me) are not used to changing it, so we can add additional damage reduction to Abi

Enemies, they are getting stronger
Abi's clumsy AI is completely unable to cope with it
Even the more flexible AI of the previous lunar abi is bound to have some setbacks
Not to mention the shadow abi, which is only inferior to the normal abi in attack damage
Most of the elixirs are not very effective. It is just a compensation for DS. Why not make them more useful
Abi... maybe she is everything to Wendy?
Maybe not?
Various values and mechanisms are constantly increasing. I hope Wendy can also follow the trend of development

Compared with Wurt, Willow, Wortox, and Woodie
The skill trees of these characters not only perfectly make up for the weaknesses of the characters, but also enable them to survive better in the current version
But what about Wendy's...? Somewhat redundant and confusing
Many seemingly useful skills are designed for a certain purpose
What about diversity...? There seems to be none at all

Let Wendy satisfy everyone like other excellent characters...

Thank you for your patience in reading this far. I believe everyone wants to build a friendly DST, right? ヾ(≧▽≦*)o

Since the entire argument is based on comparing DST Abigail's HP to DS Abigail's, I'm perfectly fine with Blessed Sisturn III giving Abigail 10x her current health if it also reverts her back to how she was in Don't Starve.

 

1 minute ago, Lardee said:

Since the entire argument is based on comparing DST Abigail's HP to DS Abigail's, I'm perfectly fine with Blessed Sisturn III giving Abigail 10x her current health if it also revert her back to how she was in Don't Starve.

 

It's pretty good
But it will make some potions seem ineffective
Or your mind is a bit empty
baka?

4 minutes ago, Lardee said:

Since the entire argument is based on comparing DST Abigail's HP to DS Abigail's, I'm perfectly fine with Blessed Sisturn III giving Abigail 10x her current health if it also revert her back to how she was in Don't Starve.

 

It's just a normal alignment with other characters. Please don't be so anxious.

つ﹏⊂

Just now, yinjiu019 said:

It's pretty good
But it will make some potions seem ineffective
Or your mind is a bit empty
baka?

We're discounting all the advantages DST Abigail has over DS and only focusing on health. So Abigail can't use potions.

Instead of 10x the health, I'd be fine with 90% armor. Sound good?

2 minutes ago, Fitzee said:

Care to elaborate on what it was like back then?

No vex buff, no crowd control shield, no unsummoning/desummoning, no potions, no riled up or soothe state. That's DS Abigail.

1 minute ago, Lardee said:

We're discounting all the advantages DST Abigail has over DS and only focusing on health. So Abigail can't use potions.

Instead of 10x the health, I'd be fine with 90% armor. Sound good?

But that's not interesting enough....( _ _)ノ|

2 minutes ago, Lardee said:

We're discounting all the advantages DST Abigail has over DS and only focusing on health. So Abigail can't use potions.

Instead of 10x the health, I'd be fine with 90% armor. Sound good?

What you want to express is that you can't even remember all the advantages of Wendy in DS, only the compensation that should be given?

47 minutes ago, yinjiu019 said:

From DS to DST, many things have changed. Especially the health of creatures, which has been greatly adjusted to adapt to multiplayer mode. Even dragonfly's health has been increased by 10 times. And abi's health has never been increased. This... undoubtedly makes her more likely to die.

I don't think creature attack went up, however? It was just to account for two players attacking. Abi got her shield, which is worth more than double health when fighting multiple enemies.

4 minutes ago, Bumber64 said:

I don't think creature attack went up, however? It was just to account for two players attacking. Abi got her shield, which is worth more than double health when fighting multiple enemies.

The author's point is that it takes longer for the current Abigail to defeat the enemies that could have been defeated before. This has reduced Abigail's survival ability, and the most typical case is when defeating a Spider Warrior, DST's Abigail needs to consume more time, during which the Spider Warrior can make more attacks.

4 minutes ago, Lardee said:

It's hard to understand what you're saying, but I assume the bolded is about Wendy protecting Abigail? 

I don't see why 90% armor wouldn't solve that. That's like 6,000 HP with 10 HP per second regeneration.

Pretending to be foolish is an art. Of course, I neither support nor oppose this opinion. After all, if you really consider it this way, it proves that you feel ashamed of your past remarks and realize that your past attitude was so foolish. This is a kind of growth. Congratulations, brother.

Just now, YuRinshue said:

Pretending to be foolish is an art. Of course, I neither support nor oppose this opinion. After all, if you really consider it this way, it proves that you feel ashamed of your past remarks and realize that your past attitude was so foolish. This is a kind of growth. Congratulations, brother.

I've been saying this from the beginning. image.png.bd4c42e68ec9229d4034dfd7fc4c6ff1.png

2 minutes ago, Lardee said:

I've been saying this from the beginning. image.png.bd4c42e68ec9229d4034dfd7fc4c6ff1.png

If you think that as a person, you should only have 51 minutes of memory, then you are right. However, in our knowledge learning, this is a symbol of the need to see a doctor.

3 minutes ago, Lardee said:

I've been saying this from the beginning. image.png.bd4c42e68ec9229d4034dfd7fc4c6ff1.png

Actually, I'm saying that Wendy in DST should adapt to the development of the version like other characters instead of having no improvement like this. If your brain is not good, then your brain may really be not good.( ´・・)ノ(._.`)

1 minute ago, YuRinshue said:

If you think that as a person, you should only have 51 minutes of memory, then you are right. However, in our knowledge learning, this is a symbol of the need to see a doctor.

Welp since this has nothing to do with the content of what I'm proposing, then I'll just assume you agree that 90% armor but with none of the DST buffs is a good change.

Alright Abigail's survivability has been solved.

Just now, yinjiu019 said:

Actually, I'm saying that Wendy in DST should adapt to the development of the version like other characters instead of having no improvement like this. If your brain is not good, then your brain may really be not good.( ´・・)ノ(._.`)

I know you're saying that. That's why Blessed Sisturn III should turn DST Abigail into DS Abigail with 90% armor.  That way it will be a huge improvement over DS Abigail.

4 minutes ago, Lardee said:

Welp since this has nothing to do with the content of what I'm proposing, then I'll just assume you agree that 90% armor but with none of the DST buffs is a good change.

Alright Abigail's survivability has been solved.

Your self-directed and self performed performances make people feel like they are watching a circus performance, which is truly precious.

Just now, YuRinshue said:

Your self-directed and self performed performances make people feel like they are watching a circus performance, which is truly precious.

Hey man, as long as we can come to an agreement on Abigail's survivability. At the end of the day, that's a win.

18 minutes ago, YuRinshue said:

The author's point is that it takes longer for the current Abigail to defeat the enemies that could have been defeated before. This has reduced Abigail's survival ability, and the most typical case is when defeating a Spider Warrior, DST's Abigail needs to consume more time, during which the Spider Warrior can make more attacks.

Except Nightshade Nostrum was added, allowing you to do max damage at any time of day.

3 minutes ago, Lardee said:

Hey man, as long as we can come to an agreement on Abigail's survivability. At the end of the day, that's a win.

to be straight, i thought we did.

buff shadow abi' dmg and make her more fragile.

buff gestalt abi' survival ability

12 minutes ago, Lardee said:

Hey man, as long as we can come to an agreement on Abigail's survivability. At the end of the day, that's a win.

At this point, we can only discuss it with a clumsy substitution of concepts. It's really a childish expression. I still like to see the once unruly you and toast to your circus performance.

16 minutes ago, Bumber64 said:

Except Nightshade Nostrum was added, allowing you to do max damage at any time of day.

emmm, I don't think this is a normal substitution function, as it involves the environment iteration of DST. The attributes of DS Abigail are only supported in the DS environment, but everyone knows that Abigail's AI is very clumsy. It's just that due to the DS environment, clumsy AI is not a problem. And in DST, especially in the current era of Lunar Rift+Shadow Rift, it is clear that these old problems are re exposed severely when facing new environments (mismatched health and AI being clumsy), and skill trees are designed to keep up with the times. I think this is the key to discussion.

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