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My final suggestion topic to help wendy's skill tree (Blessed Sisturn III)


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This is probably the last topic I'll make about Wendy's Blessed Sisturn III Skill.

 

I believe that making it so the player tag buff only affects gestalt Abigail, will not only give less experienced players the ability to fight bosses without having to manage Abigail, it also gives them a lot more error room against certain hard hitting bosses.

 

The player tag buff however should not work on base Abigail and shadow Abigail, these forms of Abigail already benefit from having AOE, and would be far overturned with the player tag buff, making Wendy fight with them as if she was playing Wilson (which is what gestalt Abigail offers for players who don't wanna manage Abigail during bosses)

 

I think with these suggestions, the skill tree would be able to appeal to all players of all skill levels, and I hope Klei looks into tweaking the Blessed Sisturn III

Moon Spirit Abby's characteristic should not be tanking, but dodge. Although both elements enhance Abigail's survivability, their appearance in the same form is just a waste of each other, and a bit strange.
Of all the options I've seen so far, there are two that I think are feasible.
① Increase Abigail’s real HP limit to 1200,replace the shield (from my observation, there are relatively few supporters and opponents of this plan, and it seems to receive no attention)

② Potion weakens (but it seems that many people don’t like this)

1 minute ago, RussoDaFederal said:

So you don't want the player tag to work only with gestalt Abi, but you think it shouldn't work with base/shadow Abi, making it work only on... Gestalt Abi. Got it.

What? How did you infer that? "I believe that making it so the player tag buff only affects gestalt abigail" is the solution..... and the second paragraph is pretty much the same idea.

6 minutes ago, thesooz9000 said:

What? How did you infer that? "I believe that making it so the player tag buff only affects gestalt abigail" is the solution..... and the second paragraph is pretty much the same idea.

I completely misread the first suggestion, my bad. That why I deleted the previous comment.

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