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Why Abigail's Boss Survivability Change Is a Win for Casual Wendy Mains


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1 minute ago, Shining Galaxy said:

Like the Nightmare Werepig and Ancient Guardian. In fact, it's easier and quicker not to use Abi and turn Wendy into Wes to fight the Ancient Guardian rather than ensuring Abi's survival. But doing so is frustrating; if I can't use Abi, why wouldn't I just play as Wes?

Have you seen any of my YT videos?

19 minutes ago, Echsrick said:

consider the following: learn how to skillfully master the game mechanics of your character, instead of demanding to get everything handed to you by doin absolutly nothing, by that point why are you even playing the game?

Learning and mastering game mechanics does take effort, no doubt. However, when you can only make a few mistakes before Abigail is out of the fight, it becomes incredibly difficult to learn Wendy's trickier-than-usual kiting patterns.

The idea of giving Abigail a bit more survivability wasn't about making things easy; it was about providing players with a bit of fault tolerance—enough time to practice, figure out mechanics, and improve their skills without feeling overly punished for every misstep.

This balance is essential for encouraging growth rather than discouraging it.

Just now, Shining Galaxy said:

No, I'm not your fan, and besides, the UP I follow has more dazzling speedrun records on bilibili than you. I just don't want to learn such troublesome operations. I prefer cheese and tank builds, unless they require too many resources.

Okay well in this video, I show how to make the AG fight easy as Wendy. You don't need any skill, just use Vigor Mortis and the fight becomes easy.

NMWP is a little tougher, but it's also there.

 

18 minutes ago, Xplan said:

how old are u, no offense

how old are you i must wonder if you consider someones age if you dont aggree with someone elses oppinion? because that is in fact a very silly thing from you


 

 

13 minutes ago, renamoe said:

make a few mistakes before Abigail is out of the fight,

learn from your mistakes and grow from them to not repeat them as best as you can, that way you learn the game it is litteraly in spirit of its design

Just now, Echsrick said:

how old are you i must wonder if you consider someones age if you dont aggree with someone elses oppinion? because that is in fact a very silly thing from you

not at all human

just because talking like this is funny human

1 minute ago, Shining Galaxy said:

It won't change my view. Adding player tags for Abigail won't enhance her DPS, won't make her overpowered, but it will genuinely improve the gaming experience for players like me. For you, it doesn't matter either way, since you don't need it, right?

How would that not increase her DPS? Tanking increases DPS in this game.

Just now, Shining Galaxy said:

It won't change my view. Adding player tags for Abigail won't enhance her DPS, won't make her overpowered, but it will genuinely improve the gaming experience for players like me. For you, it doesn't matter either way, since you don't need it, right?

Explain why it objectively won't make her overpowered while higher DPS would. It absolutely matters since it removes the character's downside, making Wendy play identical to Wolfgang and Wilson against bosses. 

 

Just now, Lardee said:

Explain why it objectively won't make her overpowered while higher DPS would. It absolutely matters since it removes the character's downside, making Wendy play identical to Wolfgang and Wilson against bosses. 

 

can you define what is "downside"

Just now, Lardee said:

A negative or extra difficult aspect of a character as compared to the default gaming experience.

then how do you define "removes the character's downside"

 It absolutely matters.

1 minute ago, Xplan said:

then how do you define "removes the character's downside"

 It absolutely matters.

removes A negative or extra difficult aspect of a character as compared to the default gaming experience.

5 minutes ago, Shining Galaxy said:

Please do not overlook the heightened resource expenditure that tanks necessitate. It appears to you that tanking is effortless, yet the resource drain for specific bosses, such as CC, is intolerable, still demanding awkward maneuvering to reduce resource usage to the least extent possible.

How do I give that appearance? I'm aware that tanking takes more resources than kiting.

I was just pointing out that making abby more tanky would increase her and Wendy's dps. You said it wouldn't.

What if team spirit commands were better, would that help you?

Just now, Shining Galaxy said:

It's not the same; this just gives players like me more room for error. A health equivalent to 120 isn't strong, and even BERNIE! can't tank boss alone, let alone the much more fragile Abigail, who still requires managing and consuming Spectral cure-alls. It just makes managing Abigail easier. For you, managing Abigail is already easy; perhaps with this modification, you could even defeat the boss without using Spectral cure-alls, but I can't.

Spectral Cure All and Ghastly Experience give you infinite room for error.

Why isn't a health equivalent of 120 strong for Abigail? Why does Abigail need to tank bosses? Why does managing Abigail need to be easier?

It's not that you can't. It's that you don't try. 

1 minute ago, Xplan said:

if you wont get tired......

the point is "remove"

you want me to define the word "remove"?

Take your pick:

image.png.0ba5781f8a594da74c6c577620ab28d4.png

Just now, Lardee said:

Spectral Cure All and Ghastly Experience give you infinite room for error.

Why isn't a health equivalent of 120 strong for Abigail? Why does Abigail need to tank bosses? Why does managing Abigail need to be easier?

It's not that you can't. It's that you don't try. 

you want me to define the word "remove"?

Take your pick:

image.png.0ba5781f8a594da74c6c577620ab28d4.png

now i'm clear enough.

Wendy's downside is 0.75

skill tree won't take it away

Wendy is still different from wolfgang

Q.E.D

1 minute ago, Shining Galaxy said:

Such accusations are meaningless. I've played on the test server, and my actual experience is that, with player tags, I still need to manage Abi, but she is indeed less likely to die, giving me enough time to use Spectral Cure All on her, although doing so often leaves me open to attacks from the boss. But as long as Abi isn't killed by the boss's consecutive attacks, I can quickly heal myself. Accusing me of lacking skill won't make your view that player tags are OP any more convincing.

Why does it even matter if you don't use Spectral Cure All in time if you have Ghastly Experience?  And what boss are you even trying to fight?

And why does any of these things mean managing Abigail needs to be easier? Why should the game be balanced around you?

4 minutes ago, Xplan said:

now i'm clear enough.

Wendy's downside is 0.75

skill tree won't take it away

Wendy is still different from wolfgang

Q.E.D

It's taken away if Abby is functionally immortal with no effort.

It becomes 1.1.off top of head, 1.4 if on a beefalo. This is without Vex elixir.

3 minutes ago, Xplan said:

now i'm clear enough.

Wendy's downside is 0.75

skill tree won't take it away

Wendy is still different from wolfgang

Q.E.D

If Abigail is unkillable, then Wendy's downside has been removed since she's always going to have her 1.15% damage multiplier instead of 0.75.

The skill tree does take it away as explained countless times.

Also explained countless times is the fact that without Abigail management, Wendy plays exactly like Wolfgang and Wilson against bosses.

Sorry you can't escape this argument.

Just now, Dingle said:

It's taken away if Abby is functionally immortal with no effort.

It becomes 1.1.off top of head, 1.4 if on a beefalo. This is without Vex elixir.

still less than wolfgang, wurt, maxwell, webber, warly, winona.

Just now, Xplan said:

still less than wolfgang, wurt, maxwell, webber, warly, winona.

With the vex elixir and a beefalo, she hits harder than Wolfgang now.

Different characters are different. I thought you played Wendy, mostly? Why talk so much about the other characters?

Just now, Lardee said:

If Abigail is unkillable, then Wendy's downside has been removed since she's always going to have her 1.15% damage multiplier instead of 0.75.

The skill tree does take it away as explained countless times.

Also explained countless times is the fact that without Abigail management, Wendy plays exactly like Wolfgang and Wilson against bosses.

Sorry you can't escape this argument.

that's your fault of refusing to define what is "remove"

like i said, it matters.

24 minutes ago, Lardee said:

It absolutely matters since it removes the character's downside

3 minutes ago, Shining Galaxy said:

The premise of "no effort" is incorrect, as I've said, even with player tags and Spectral Cure All, Abigail is by no means "immortal." Just as you wouldn't call a player with multiple Thulecite Crowns and Dragonpies "immortal," because when facing CC, if the technique is poor, these supplies can still be easily depleted.

Is the litmus test really being able to facetank CC without moving?

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