YuRinshue Posted December 15, 2024 Share Posted December 15, 2024 Many good ideas are being put forward one after another, which is a good direction. I also think there are some challenging aspects, such as the skill line of Ghostly Elixir and Mourning Glory Wreath. This is something I think is quite important, as mentioned in my previous article I will extract this part here and make a detailed update for discussing feasibility. Before watching this post, I recommend taking a look at the previous one which covers the tasks of Pipspook and tomb beautification. This will be a gradual part, otherwise there may be some misunderstandings about certain parts. Ghostly Elixir。 Its foundation is good, but the things it makes are not very interesting. I think players who use Wendy more may feel that they only need to use 3 numerical values and 2 potions (Spectral Cure All, Nightshade Nostrum, Unyielding Draught), which is enough to meet all their usual needs. On the one hand, it is because the former has sufficient functionality, and on the other hand, it is because only one type of potion can exist simultaneously, and the functions of other potions are often not practical, For this purpose, I think the following modifications can be made: 1. Can make medicine boxes 2. More potions can be made (Abigail provides a small amount of warmth/insulation/reduces the enemy's attack power/boosts the morale of the working people) 3. The effects of the medicine can exist in two different ways simultaneously 4. The medicine has a combination effect For example: Revenant Restorative+Unyielding Draught=When damaged during shield protection, Abigail will recover an additional 1 health point Distilled Vengeance+Vigor Mortis=When Abigail is attacked, reduce the attack power of a small group of attackers Such combination effects The first three main meanings are to optimize the user experience and functionality of potions, while the fourth is to provide deep gameplay for potions, while giving new vitality to some unpopular potions without changing their original effects. Mourning glory wreath. This is a meaningful attempt, but I think it lacks innovation and excessive limitations in many design aspects, whether it is in terms of effect features, strong binding to wearing flower garlands, or only compatible with one type of potion. So much so that its effect is more like an equivalent substitute for some original items, rather than giving you new content to play with. Even the most useful Nightshade Nostrum simply transforms its head from a mole hat to a wreath. Or it could be a substitute for eating night plums. Unyielding Draught and Distilled Vengeance are even more headache inducing, as flower garlands do not have storage functions, and it is impossible for you to drink medicine again every time you are injured. This is a very poor solution. So my main plan in this regard is to combine it with Abigail, but also provide an effect for Wendy. 1. Create a wreath of mourning glory that can be worn by Abigail. When Abigail receives medication effects, it will affect all players nearby. 2. One type of potion can be added to the corolla (if two potions can be used at the same time, it will become two) When the medicinal effect of Abigail wearing the wreath disappears, the potion will be automatically consumed to replenish it. If the player does not have the effect of the potion on them, they will actively consume the potion and give it to the player who is close to them (mainly used for Rejuvenating Draught and Distilled Vengeance). 3. Create a mourning altar that any player can interact with. When they die, they will be resurrected from it. The altar will emit a faint light for a day and cannot be resurrected again. They can return to the place of death by giving mourning glory. You can use the Heart of Mourning Glory and Redemption to reactivate the resurrection function. The meaning of adding the first two dots is to make the Mourning Glory Crown more playable and team oriented. And the third item is to be compatible with the cemetery system and provide reasonable functionality. I hope my suggestion can gain everyone's recognition and interest. 让我们来些更有趣的拓展,还有很多内容值得去更新#2 很多好的观点在陆陆续续的提出,这是一个好的方向,我也有认为有些待挑战的内容,比如关于Ghostly Elixir与哀悼荣耀花环这条技能线。 这是我觉得比较重要的内容,在我之前的文章里提及过 这里我将把这部分提取出来并做一个详细的更新,以便于讨论可行性。 在观看这篇帖子前,我推荐先看看前面这篇 它涉及了Pipspook的任务以及坟墓美化这两个内容,这会是一个循序渐进的部分,否则可能会对一些部分产生不应该有的理解问题。 Ghostly Elixir。它的地基很好,但做出的东西不太有趣,我想使用温蒂较多的玩家或许都会感觉自己似乎只需要使用3种数值2种药水(Spectral Cure-All、Nightshade Nostrum、Unyielding Draught),就足够满足平时的全部需要。一方面是因为前者的功能足够,另一方面是因为药水只能同时存在1种,并且其他药水的功能很多时候不实用, 使用为此,我觉得可以作以下改动: 1.可制作药水盒 2.可制作更多药水(阿比盖尔提供范围少量保暖/提供范围少量隔热/降低敌人一定攻击力/为工作的人加油鼓劲回复精神) 3.药水效果可同时存在2种 4.药水有组合效果 例如: Revenant Restorative+Unyielding Draught=护盾期间受到伤害时,阿比盖尔会额外回复1点血量 Distilled Vengeance + Vigor Mortis=阿比盖尔受到攻击时,降低小部分攻击者的攻击力 诸如此类组合效果 前三种主要的意义在于优化药水的使用体验和功能性,而第四种则是为药水提供深度的玩法,同时在不改变原效果的基础上,去让一些不受待见的药水能有新的生机。 哀悼荣耀花环。这是一次有意义的尝试,但我认为它在很多设计上有些许缺少创新,过度限制,无论是在效果特色上,还是强绑定佩戴花环,又或者只能兼容一种药水。 以至于它起到的效果更像是原先一些物品的等效替代品,而不是让你有新的内容可玩。 即便是最有用的Nightshade Nostrum,它也只是单纯的把头上的东西从鼹鼠帽子变成花环。又或者是代替吃下夜梅。 而像Unyielding Draught和Distilled Vengeance就更让人头疼了,毕竟花环没有收纳功能,你不可能在每次受伤后都重新喝药,这是一个很拙劣的方案。 所以我在这方面主要的方案是让其和阿比盖尔结合,但又是提供给温蒂的效果。 1.制作哀悼荣耀花环,可以给阿比盖尔佩戴。阿比盖尔受到的药物效果时,将影响她附近的全部玩家。 2. 可以在花冠中装入1种药水(如果加点了同时可用2种药水,则变成2种) 当佩戴花环的阿比盖尔的药效消失时,将自动消耗药水补上。如果玩家身上没有药水效果,则会主动消耗药水给予靠近她的玩家(主要应用给Unyielding Draught和Distilled Vengeance)。 3.制作哀悼祭坛,任何玩家都可以于其交互,当他们死亡时,将从中复活,祭坛会在一天内发出微光,且无法再复活,并可以通过给予哀悼荣耀的方式回到死亡的地点。 可以使用哀悼荣耀与救赎之心重新激活复活功能。 前两个加点的意义是为了让哀悼荣耀花冠更有可玩性和团队作用。而第三项是为了与墓园系统作兼容,并且提供合理的功能性。 希望我的建议能得到大家的认同与兴趣。 Link to comment https://forums.kleientertainment.com/forums/topic/162506-lets-have-some-more-interesting-extensions-there-are-still-many-contents-worth-updating-2/ Share on other sites More sharing options...
Lee lol Posted December 16, 2024 Share Posted December 16, 2024 I like that Abigail can wear a wreath. Abigail can influence the surrounding players after wearing a wreath, which is very interesting and will not make her survivable too strong, and can also provide buff gain for the team. I also like the idea of the altar shining. It is not uncomfortable to be resurrected in the dark. Link to comment https://forums.kleientertainment.com/forums/topic/162506-lets-have-some-more-interesting-extensions-there-are-still-many-contents-worth-updating-2/#findComment-1777747 Share on other sites More sharing options...
YuRinshue Posted December 16, 2024 Author Share Posted December 16, 2024 Link to comment https://forums.kleientertainment.com/forums/topic/162506-lets-have-some-more-interesting-extensions-there-are-still-many-contents-worth-updating-2/#findComment-1777923 Share on other sites More sharing options...
Kamen Rider Posted December 16, 2024 Share Posted December 16, 2024 I really like your idea of combining potions together, as it allows many potions to come in handy Link to comment https://forums.kleientertainment.com/forums/topic/162506-lets-have-some-more-interesting-extensions-there-are-still-many-contents-worth-updating-2/#findComment-1778025 Share on other sites More sharing options...
Yaorin yon Posted December 24, 2024 Share Posted December 24, 2024 Digging three feet deep can find many good things, the more the better. Link to comment https://forums.kleientertainment.com/forums/topic/162506-lets-have-some-more-interesting-extensions-there-are-still-many-contents-worth-updating-2/#findComment-1782135 Share on other sites More sharing options...
Lee lol Posted December 26, 2024 Share Posted December 26, 2024 I still think the old potion should be improved... Distilled Vengeance and Unyielding Draught. They are the most useless potions, as long as the restriction of a single potion always exists. Link to comment https://forums.kleientertainment.com/forums/topic/162506-lets-have-some-more-interesting-extensions-there-are-still-many-contents-worth-updating-2/#findComment-1782334 Share on other sites More sharing options...
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