CRNer Posted December 10, 2024 Share Posted December 10, 2024 Wendy's current skill tree has basically been implemented, and both Klei and the players are making efforts to make it better. Therefore, I would like to propose some immature ideas to apply to the existing skill tree system. Firstly, the BlessdeMistrn skill, which provides Abigail with temporary health, is indeed feasible. However, these temporary health levels may seem weak compared to Boos, so I suggest retaining only levels 1-3 of the BlessdeMistrn skill to increase temporary health. A level 4 skill allows Sisturn to place Lune Tree Blossoms and Dark Petals, with Moon Tree Blossoms increasing Abigail's health and Dark Petals increasing Abigail's attack power. Next is the Morning Glory 1 skill. The cost of 4 Mourning Glories is too expensive to revive a butterfly. It is suggested to change it to 2 Mourning Glories and increase the ability to revive two flower related insects, Yue'e and bees. Morning Glory 2 skill, change to characters wearing Wraith'swrath to enjoy the effects of recent Abigail potions. During the Abigail Revenant Restoration and Spectral Cure All durations, the character recovers a certain amount of health at each given time. During the duration of the Unyielding Draugh, the character receives a shield with 50 health points per grid for a certain period of time. Distilled Vengeance, obtains a counterattack effect at regular intervals. During the duration of Nightshade Nostrum, Wraith's writing produces a small area of light. During the duration of Vigor Mortis, there is an immune slowing effect. During the GhastlyExperience, a certain amount of mental recovery is obtained at regular intervals. Morning Glory 3 skill, adding an Abigail can haunt at PerennialAltar. Within a day, the Abigail "creature" tag can be changed to a "character" tag to reduce the damage caused by bots. Next is the VengefulGhost skill. After a character dies, their ghost will deal damage for a period of time, while the surrounding ordinary ghosts will deal damage for a period of time. When Abigail is around, ghosts or ghosts of deceased characters share the effects of the potion Abigail is using. Finally, there are LunarSisterhood and ShadowSisterhood, which change Abigail's transformation path. After learning LunarSisterhood 3, the full moon interacts with Moon Dial to transform Abigail into Gestalt Abigail, and interacts with Moon Dial at any other time to experience this state. After learning ShadowSisterhood 3, interact with Moon Dial during the New Moon period, convert Abigail to Shadow Abigail, and interact with Moon Dial at any other time to release the state. Gestalt Abigail obtains the Planar Entity. Gestalt Abigail's damage is currently a bit low and can be increased to 7.5 times that of a regular Abigail. After Gestalt Abigail attacks a target, the target loses their hatred towards Gestalt Abigail, and attacks caused by Team Spirit cannot eliminate the hatred. After removing the attack, it waits for 1 second and changes the health of enemies below 25% to 25%. Attacks with less than 25% health cannot cause damage, but still increase the enemy's vulnerability. When Gestalt Abigail is fatally injured, it will weaken and control its health to 1 point. After suffering 2 more injuries, it will die. Shadow Abigail gains a Planar Entity, doubling her damage within 10 seconds for every creature she kills, gaining 5 points of surface resistance, and doubling the effect of potions with less than 50% health. Of course, this is only my personal suggestion for adjusting under the current situation. If it conflicts with your or others' opinions, I deeply apologize 温蒂目前技能树基本上已经成行,无论是科雷还是玩家,都在付出努力想让其更好,因此,我想提出一些我个人不成熟的想法作用于目前已有的技能树体系上。(如果英文翻译的不对麻烦请各位麻烦指正一下) 首先是BlessdeSistrn技能,给予阿比盖尔临时血量这确实可行,但是这些临时血量面对boos来说,显得有些薄弱,所以我建议BlessdeSistrn技能只保留1-3级的来提高临时血量。4级的技能使姐妹骨灰盒可以放置月树花和恶魔花,月树花增加阿比盖尔的血量,恶魔花增加阿比盖尔的攻击力。 接下来是Morning Glory 1技能,4个哀悼荣耀的成本对复活一个蝴蝶来说太贵了,建议改成2个Mourning Glory,并增加复活月娥和蜜蜂两种与花朵有关的昆虫能力。Morning Glory 2技能,改成佩戴哀悼荣耀花环的角色享受最近的Abigail使用的药水效果。王者补药和灵魂万灵药持续期间,角色每个一定的时间回复一定量的生命值。不屈药水持续期间,角色每格一定时间获得一个50血量的护盾。蒸馏复仇,每隔一定时间获得一次反伤效果。夜影万金油持续期间,哀悼荣耀花环产生一个小范围光亮。强健精油持续期间,免疫减速效果。 GhastlyExperience(那个新药剂)持续期间,每隔一段时间获得一定量的精神恢复。 Morning Glory3技能,增加一个阿比盖尔可以作祟 PerennialAltar(温蒂复活祭坛),在一天时间内,阿比盖尔“生物”标改为“人物”标签来减少boos对其造成的伤害。 之后是VengefulGhost技能,角色死亡后,角色的幽灵会产生一段时间的伤害,周围的普通幽灵会产生一段时间伤害。Abigail在周围的时候,幽灵或者是死亡角色的幽灵共享阿比盖尔正在使用的药剂效果。 最后是月亮姐妹情深和暗影姐妹情深,更改阿比盖尔的变身途径,在学习月亮姐妹情深3之后,满月与月晷交互将阿比盖尔转换成月亮阿比盖尔,在其他任意时间段与月晷交互接触此状态。在学习暗影姐妹情深 3之后,新月时间与月晷交互,将阿比盖尔转换成暗影阿比盖尔,在其他任意时间段与月晷交互解除状态。月亮阿比盖尔获得位面实体抵抗。月亮阿比盖尔伤害目前伤害有点低,可以改为普通阿比盖尔的7.5倍,月亮阿比盖尔攻击目标后,目标失去对月亮阿比盖尔的仇恨,冲刺技能造成的攻击无法消除仇恨,移除攻击后待机1s,将25%血量以下远离敌对生物改成25%血量以下攻击无法造成伤害,但是依旧会给敌方增加易伤状态。月亮阿比盖尔受到致命伤时,会虚化,并将血量控制在1点,再次承受2次伤害后死亡。暗影阿比盖尔获得位面实体抵抗,每谋杀一个生物,阿比盖尔10秒内伤害翻倍,获得5点位面抗性,生命低于50%药水效果翻倍。 当然,这仅是我个人给予目前情况下我能想到调整方法,如果与您或他人的意见冲突,我深感抱歉 Link to comment https://forums.kleientertainment.com/forums/topic/162210-optimization-and-adjustment-of-wendys-skill-tree-personal-opinion/ Share on other sites More sharing options...
2390508611 Posted December 10, 2024 Share Posted December 10, 2024 About Morning Glory3 ,I think eight minutes is not enough. A powerful Boss may need a long time to deal with it, and perhaps a method can be designed to extend this time at an acceptable cost Link to comment https://forums.kleientertainment.com/forums/topic/162210-optimization-and-adjustment-of-wendys-skill-tree-personal-opinion/#findComment-1773038 Share on other sites More sharing options...
Lee Sy Posted December 10, 2024 Share Posted December 10, 2024 对于阿比盖尔的玩家属性,我的观点一直是,如果她是玩家,那就应该一直是,而不应该通过某种方式获得限时的效果,或者需要技能树来获得。除非她会获得一个新的动画,可以此期间显示出阿比盖尔的人物形象,但这样可能会有些诡异,皮肤的工作量也会很大。 Link to comment https://forums.kleientertainment.com/forums/topic/162210-optimization-and-adjustment-of-wendys-skill-tree-personal-opinion/#findComment-1773048 Share on other sites More sharing options...
CRNer Posted December 10, 2024 Author Share Posted December 10, 2024 8 minutes ago, 2390508611 said: About Morning Glory3 ,I think eight minutes is not enough. A powerful Boss may need a long time to deal with it, and perhaps a method can be designed to extend this time at an acceptable cost If I were to think about it now, Mourning Glory can decorate the PerennialAltar, and every time the PerennialAltar consumes a certain amount of Mourning Glory to prolong the effect, or the effect will be permanently effective after decoration. However, when Abigail is attacked a certain number of times and consumes one Mourning Glory, she will revert back to the biological tag after consuming all the Mourning Glory decorations 10 minutes ago, Lee Sy said: 对于阿比盖尔的玩家属性,我的观点一直是,如果她是玩家,那就应该一直是,而不应该通过某种方式获得限时的效果,或者需要技能树来获得。除非她会获得一个新的动画,可以此期间显示出阿比盖尔的人物形象,但这样可能会有些诡异,皮肤的工作量也会很大。 之前直播设计师不是提了一嘴打算把阿比盖尔的生物标签改成玩家标签嘛,但是后面没有改动,我认为是设计师觉得改了之后太强了(大概),所以我觉得有一定限制的话设计师可能会实现它,要是真显示这个状态应该会用特效,这个样更简单 Previously, the live streaming designer suggested changing Abigail's bio tag to a player tag, but there was no change afterwards. I think the designer felt that the change was too strong (probably), so if there are certain limitations, the designer may implement it. If this state is really displayed, special effects should be used to solve it, which is simpler. Link to comment https://forums.kleientertainment.com/forums/topic/162210-optimization-and-adjustment-of-wendys-skill-tree-personal-opinion/#findComment-1773053 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.