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Thoughts on Wortox's Skill Tree?


Thoughts on Wortox's Skill Tree?  

20 members have voted

  1. 1. How do you feel overall about his current skill tree?

    • I like it just the way it is right now
      7
    • It's good, but it could use a few tweaks
      11
    • There's a few skills I'd like to see get big changes, perhaps even overhauls
      2
    • It's fundamentally flawed and needs to be redone
      0
  2. 2. If any, which part of the tree would you like to see touched on more?

    • Twintail Heart
      6
    • Reaching Souls
      3
    • Lifted Spirits
      1
    • Knabsack and Soul Jars
      10
    • Soul Pierce
      1
    • Soul Decoys
      2
    • Lunar Affinity
      8
    • Shadow Affinity
      8
    • Neutral Skills
      6
    • Nice Affliction
      5
    • Naughty Affliction
      8


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its mostly fine, but just how i said in my thread, if you not seen it, some things could change, i just goin to copy paste it what i said there



wortox skill tree is...mostly fine, some filler skills....but its mostly fine i would say, only 2 things that i wish could be made better, yes, its the knapsack, if not full on medium sized creatures like baby beefalos and pigs then only the allready known stuff of butterflys, spiders, and such, i dont care if its mostly a weapon, if it has at least this small nice little VERY FITTING thing i would be happy enought, fitting in thats way more krampus vibe then it just being a weapon, of course it has to have its own inventory slot, maybe even only 1 slot only if it has to but PLEASE make it able to capture those small things

the other part are those locks, there plenty out there that came to the conclusion that the locks are a bit too much, needing 5 points on one side to be able to unlock the rest (and the stuff below it) is just way too much to be able to realy try makin an interesting build with it, so there 3 suggestions to make it better
the locks only need 3 skills from a side for the locks on that side to be removed
neutral skills work for both sides to unlock the locks, so for example 3 neutral + 2 nice/naughty to be able to unlock the locks
or lastly combining both, 3 skills for locks and neutral workin for it aswell
like again, you just dont get to be a creative build with these expensive locks, with some more freedom it would be alot more creative

actualy thinkin about it, the nice/naughty side may need some better things, because as it stands healing less and no sanity gain from droped souls is kind of a bigger deal then what ever negative thing nice gets compared to the upsides

naughty gets more hunger and no sanity loss if eating souls wich i think is the worst thing you can do with souls

while nice gets to not get randomly annoyed by pigs, and i guess more heal and sanity on drop, i dont know but its not very balanced

maybe giving naughty side stronger soul damage and knapsack improvemends, like maybe only naughty wortox can actualy capture creatures with the knapsack, because as it stands naughty inclination is not realy that good compared to nice inclination

so yea, its mostly fine just some small touch ups to make it better and giving the player more freedom in being able to choose skills they want instead of having such limiting factors

Just now, Echsrick said:

he is not and its kind of rude to say that he dont deserve peoples attention and suggestions

Well I was merely saying that he is so good that people dont have to bother for his strength. Not that he dont deserve

Still, Wortox is pretty perfect for me. Free flutes, carrying more souls, teleport 3 times with 1 soul, teleporting to anywhere on the map while carrying a heavy object…It would be greedy of me to ask for anything more.

Ngl I dont know which dev and team was in charge of Wortox's skill tree but they did a pretty solid job from the start, they barely had to do some tweaks after the first beta. I think the other 2 teams did an amazing job too but like, that Wortox team was truly inspired and lock in

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