Glommer2 Posted December 7, 2024 Share Posted December 7, 2024 I've always been playing as Wendy since Abigail could be restored to her flower.To be honest, I'm very disappointed to see the 1st ver skill tree. I think what we Wendy players need is to fight with abgail while facing epic creatures.Since original Abigail could easily kill tons of small creatures. 1.Advice on lunar Abigail There's surely a problem in 2nd ver skill that the damage of lunar Abgail is so much, that It could defeat some epic creatues alone in average time.Which means Wendy doesn't have to join the fight, and it is not we want.So I do agree with the decline of damage in 3rd ver skill. However, The advantage of lunar abgail is that it could live longer with its invincible strike and kite while facing epic creatures, which means the lunar abigail will be useless if it's deleted in 3rd ver skill. Furthermore, new ai about fleeing from fight is stupid, it only works on npc fighting with players. When we are fighting with bosses, fleeing won't do them any harm, and we players should be the one to decide whether Abigail should run or fight.(Which is as well a failure on Wurt's merm) 2.Advice on shadow Abigail The design seems to be a strengthen of original abigail, double damage seems cool but it works on rather limited situations. While fighting with small creatures, Abigail is alomst invincible, and I don't think one will prepare packs of creatures to murder for fighting with spiders or monkeys.Comparing with Willow, one could burn groups of enemies with 4 embers and frighten them for a long-long time and gain even more embers back.While one have to afford the damage itself and pre-murder groups of small creatures(and you should take consume of bugnet or trap into count). While fighting with epic creatures, shadow Abigail doesn't have more benefits.Though it's in double damage, it's still easily killed within like 3 ~ 5 hits from bosses.Extra defence is needed rather than useless double damage, it'd be better if murdering can apply extra defence. The situation is shadow Abigail is little strengthen in data and expensive to trigger on.I think it'd be better to have extra defence rather than damage.Or make it easier to activate by taking Wendy and Abigail's kill into count. 3.Advice on crown If the crown is considered as a starter of potion debuff, then it shouldn't remove the debuff when unequip, and it doesn't even need to exist since you can just apply debuff to wendy while using potion on Abigail and set it as part of the skill tree. If it is considered as a maintainer, then we should be alowed to use potion right on it, and obtain the debuff any time we equip the crown. It's no logic that you have to wear it to take debuff and have to keep wearing it.Even in beginning of DS it's a basement to switch between cane and weapon so you can kite the creatures.No one will always keep a weak function-limited crwon, and what's worse, expensive. Conclusion:One should obtain potion debuff while reequip the crown.and effect should adjust to its cost(why can't I just have a simply 15% speed up while wearing an expensive crown which need potion as fuel comparing to Woodie's cheap wooden cane) 4.Advice on sisturn I don't really know how you define Abigail's resting on sisturn,I mean it will still refresh in player's loading area and act like a homeless ghost. Are you guys devil or something? My advice is to cancel resting when Wendy is out of range, or do something to stop her being wandering. 5.Other things I like Pipspook and tomb part.Pipspook is usual and we've asumed it, simple but useful.Tomb part is funny to me. Anyway, there's lot of people who likes playing as Wendy and is touched by their sisterhood, I think what we need is not a strong sister that can defeat anyone alone, but a soul mate who can fight together with us in The Constant. Link to comment https://forums.kleientertainment.com/forums/topic/161997-what-we-wendy-players-need-is-to-fight-with-abgail/ Share on other sites More sharing options...
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