Aethee Posted December 5, 2024 Share Posted December 5, 2024 The potential for damage to the soul is not fully realized. It is very difficult to use souls in an attack, especially when fighting bosses, when you need to have time to dodge his attacks. Souls that Wortox uses for damage can be accidentally absorbed by him. These circumstances make it very difficult to implement its interesting, from my point of view, gameplay. The solution to this problem would be to add a delay before souls are absorbed by Wortox. Thus, if Wortox blinks during this period of time, the souls will not be absorbed, but will continue to pursue him after the blink, causing damage to opponents. This innovation can replace the perk that allows Wortox not to throw away souls for some time after reaching their limit. And in order to prevent some problems with FPS from a large number of souls, you can allow them to merge when approaching Wortox into larger ones, causing damage corresponding to their number. This large soul, after blinking, can follow Wortox for some time, causing damage to enemies. All these changes should affect only his naughty side, and not give any benefits to his nice side. Link to comment https://forums.kleientertainment.com/forums/topic/161848-changes-to-the-naughty-side-of-wortox-which-will-be-able-to-realize-the-damage-potential-of-souls/ Share on other sites More sharing options...
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