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Should DST change its mindset?


Should DST change its mindset?  

21 members have voted

  1. 1. I don't want to remove the current skill tree (because time won't be refunded). What do you think DST needs to change the most at present? Role? The world?

    • world
      12
    • role
      2
    • both
      7


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Perhaps someone has noticed that DST's positive review rate on Steam has decreased significantly this year. At least for the first time, I discovered that DST would lose its bottom line of 95% positive reviews (after a few days of discounts, a large number of positive reviews brought it back to 95%) Actually, if you don't limit your focus to a single character, I don't think adding a skill tree is a bad thing. But designing a skill tree for each character is a very time-consuming task, far beyond redesigning a farm. KLEI has spent over a year here and it has not been completed yet. Meanwhile, many things have been put on hold. You cannot deny that this year we are severely lacking in significant changes like the farms of a few years ago. And almost all new content takes effect at the end of the game, not in the first autumn. When you make major adjustments to a character, it will significantly change the gameplay of that character. At the same time, players of other characters find it difficult to improve. The last time all roles were changed, because transitioning from DS to DST required new designs to adapt to the DST environment, which was necessary. But when there are no problems with the game characters, I think DST should prioritize changing the world in which the characters are located rather than adjusting them.

Perhaps, but the most inferior option is to issue such an order in the morning, only to change it in the afternoon because you see a slight flaw.

Even if this is wrong, the best option is to speed up the completion of the skill tree design, rather than consider stopping halfway.

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