Jump to content

Neutral skills should contribute to locks


Recommended Posts

The 5 skill unlock on both sides makes it hard to go for a specific inclination when playing solo or multiplayer (because solo is best used naughty and multiplayer nice.), so having neutral skills contribute to locks on both sides would make the issue less severe.

Perhaps the locks could also be reduced to 4 of a specific inclination skill.

I kind of like that they don't. Since the latest update, it feels more like a reward for going heavily into one side with a free perk. Neutral doesn't add or take away from naughty or nice. Stays pretty true to it's name. 

I just think they need a little more time in the oven to make it worth staying neutral

I don't know enough about the other characters skill trees to know if that's standard or not. It does look like we're going to focus on maxing out 3 or 4 full branchs with 1 or two floating points. There are a couple that feel like they could have been combine for something new. I feel like giving up 10 souls is a lot of potential healing to bring someone back with a health penalty. A lot of his perks feel like that, where it's designed around having the tree completed to make it better than the base game items. It kind of puts the floating points in a weird spot if you're dedicated to the free perk. I think staying neutral gives the best benefits though. You get to flesh out a lot more of his skills.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...