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https://store.steampowered.com/app/332360/Spriter_Pro/

If you're interested in making custom animations, I'd definitely recommend grabbing it while it's a good $20 cheaper than normal. Spriter Pro has a good many more features more than the free version, and it's also much more up to date than the 2013 version included in Klei's mod tools. Personally, alot of the janky bugginess I experienced with Spriter itself was immediately alleviated by using the Pro version instead.

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As someone who got Spriter Pro a while ago, I would personally recommend against it. The most recent free version can be obtained from their website (https://brashmonkey.com/download-spriter-pro/), which fixes most bugs or crashes you would find using the mod tools version (and yes, this one and Spriter Pro still crash or bug out at times). In my opinion, the most useful feature you could get from it for modding DS/T is access to easing curve options, but sadly those don't get picked up by the compiler at all.

Most of the other features of Pro relate to using Spriter as an animation solution for making a standalone game (costume swapping, animation events, sounds, etc.), but you will find modern game engines easily give access to such features with some programming. The IK support is nice, but not really worth the headache of committing to Spriter for a real project. To be quite honest, there are better animation tools out there for this purpose.

In the end it is of course your choice, but I personally found little benefit to having the pro version.

Edited by summerscorcher
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On 12/1/2024 at 2:10 AM, summerscorcher said:

Most of the other features of Pro relate to using Spriter as an animation solution for making a standalone game (costume swapping, animation events, sounds, etc.), but you will find modern game engines easily give access to such features with some programming.

I've gotten a good bit of use out of the ability to temporarily hide symbols within an animation, which is the main thing I was thinking about when writing this post. It's quite handy for making sure an animation looks good even without optional parts. Bubbles that appear on a bombed hot spring, decorations placed on a sand castle, and barnacles that grow on a nautical-themed tree are a few places where it has served me well, since I needed to include these things on all the animations but also ensure that it would look good whenever they're not visible.

Edited by finn from human

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