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Some of the existing bugs with Wendy, some suggestions, and ideas for new equipment.


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Some Bugs:

  • Currently, Wendy doesn't show the crafting recipes after learning the Elixir Basket skill point.
  • Wendy’s Shadow Sisterhood III causes a crash when a group of butterflies is killed, and the next day arrives.

Some Suggestions:

Wendy’s skill to make Abigail leave combat overlaps too much with the skill to recall Abigail.

  • My idea is: perhaps this skill could be modified so that Abigail leaves combat to go to a designated location and stay there for a period of time. During this time, she won't follow Wendy, will be in a hidden state, won't attack monsters, and won’t be attacked by them. This way, Wendy can better protect Abigail from harm when facing bosses like the Armored Bearger. Once the Bearger falls, they can work together to do more damage with Abigail’s charge skill.
  • Wendy’s new Elixir could directly transform Abigail into a state with 600 max HP. In this case, the preservation effect of the Sisters' Ashes Jar won't really have an impact. Maybe this skill point could be removed to solve the current issue where increasing Abigail’s health to 1200 requires a long period of AFK.
  • I hope Wendy's skill tree can allow Abigail to have the effect of simultaneously using two different elixirs, including combinations of basic elixirs + basic elixirs, not just limited to basic elixirs + ultimate elixirs.

This update still hasn't solved Wendy's struggle and lack of power in the post-Rift world.

Some Ideas for New Equipment:

  • The removal of the Shroud was one of the best decisions I’ve seen.
  • With the removal of the Shroud, there’s an empty equipment slot. I have some ideas. In the original DS, Abigail’s flower, after being on the ground for some time, would turn into a regular flower.
  • I want to use this as a basis to add a new headgear item for Wendy, something like a flower crown (an upgraded version of the flower crown), which would allow for more interaction between Wendy and Abigail. When Wendy wears this crown, it would provide a buff to Abigail, helping to mitigate some of Wendy’s weaknesses.

New Equipment Design Concept:

"Flower Crown"

  • Increases 6.67/ Sanity per minute, with an 8-day shelf life; when it rots, it will disappear.
  • This effect applies to all characters except for Walter (because Walter dislikes flower crowns).

Additional Effects:

Option 1: Buffs Abigail

  • Increases Abigail’s health regeneration by 1 per second.
  • Injury interval is extended to 1 second (1.5 seconds with Unyielding Draught).
  • Increases damage dealt by 5/10/20.
  • Increases movement speed by 50%.
  • Doubles the speed at which Abigail gains a shield when in Sisturn.

Option 2: Buffs Wendy’s Effects on Abigail’s Basic Elixirs

  • Revenant Restorative: Provides Abigail with 2 (+2) health regeneration per second.
  • Spectral Cure-All: Provides Abigail with 20 health regeneration per second for 30 (+30) seconds, allowing the healing effect to exceed Abigail’s health limit (up to 1200; excess is treated as a shield).
  • Unyielding Draught: Extends Abigail’s injury interval to 1 (+1) second, totaling 2 seconds.
  • Distilled Vengeance: Same as Unyielding Draught, but also deals 20 (+20 dimensional damage) to attackers when Abigail is hit.
  • PS: Abigail with Distilled Vengeance still struggles against a group of Bright-Eyed Frogs.
  • Nightshade Nostrum: Same basic effect, slightly reduces Abigail’s attack interval.
  • Vigor Mortis: Grants Abigail a 175% (+175%) movement speed boost.

The second option could provide Wendy with more possibilities when facing bosses and address her current struggles with Rift bosses.

These are my thoughts on new equipment for Wendy as a player. My ideas may not be perfect, but I hope they can serve as a reference for the developers when designing new equipment for Wendy. If you have better ideas for Wendy’s new equipment, I’d be happy to hear your suggestions and feedback.

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