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Some suggestions for Wendy's ultimate ability, how to change it without putting in too much effort


cyjs

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killing small animals is something that interrupts the rhythm of the attack. The actual experience is not very good., so I have some thoughts on it,Suggest several directions for modification

1.  You can use a large amount of Mourning Glory to recharge to maintain this state.

2.  Can consume Abigail’s health status to maintain damage increase status (manually turn it on, manually turn it off, which can be     understood as Abigail burning herself,Protect Wendy)

3.  Modified to permanent passive, triggering high damage every three seconds 

 

I also have a few ideas for Moon Abigail to make it more interesting, in my opinion the current state is not very good, it is a low profile   version of Willow Shadow Fire,The following are several directions

1.  After launching an attack, Moon Abigail will fly further to avoid accidental damage from AOE and will always keep a distance from   the person being attacked

2.  Shorten the attack interval at the cost of lower damage

3.  Modified to linear AOE damage. It's thin and doesn't have much range. But the usefulness will increase at the cost of less damage.   The reason is to make players more willing to choose it.

 

Also some interesting ideas about better controlling Abby's abilities

1.  Regarding the collision skill, it will also cause damage to shadow monsters. Although the maximum damage is only 40 points, it is   not practical, but it will become very interesting. I love attacking shadow monsters like this, it's like playing billiards

2.  The ability to get rid of hatred can be changed to Abigail to escape underground and gather next to Wendy, which will make it   more  popular.

3.  Calculate the CD separately, so that these skills can be combined (collision, taunting, getting out of hatred, harassment), they will   have a qualitative change, and players will thoroughly enjoy the fun of playing with Abigail. The cost may be to lengthen the CD, but   this is definitely Worth it!

 

There's nothing interesting about the Tombstone level 3 skill as a final skill, that's not what it should be, I don't have any interesting   ideas,

Finally, thank you for your efforts!

 

2 hours ago, cyjs said:

3. Modified to linear AOE damage. It's thin and doesn't have much range. But the usefulness will increase at the cost of less damage. The reason is to make players more willing to choose it.

这就是我看见月灵阿比盖尔的技能效果时的第一想法,包括团队精神里的冲锋技能,他们就应该造成AOE的路径伤害。不然我真的很纠结要不要转换形态,毕竟在所有角色都有aoe的版本,温蒂反倒失去了这个能力。

This was my first thought when I saw the skill effects of lunar Abigail, including the Charge skill in Team Spirit. They ought to cause AOE (Area of Effect) path damage. Otherwise, I really hesitate about whether to switch forms, especially in an era where all characters possess AOE abilities, yet Wendy has lost this capability.

4 hours ago, Lee Sy said:

这就是我看见月灵阿比盖尔的技能效果时的第一想法,包括团队精神里的冲锋技能,他们就应该造成AOE的路径伤害。不然我真的很纠结要不要转换形态,毕竟在所有角色都有aoe的版本,温蒂反倒失去了这个能力。

This was my first thought when I saw the skill effects of lunar Abigail, including the Charge skill in Team Spirit. They ought to cause AOE (Area of Effect) path damage. Otherwise, I really hesitate about whether to switch forms, especially in an era where all characters possess AOE abilities, yet Wendy has lost this capability.

The cost of switching is also very high. If you forget to switch to dark moon, it will be a terrible thing.Have to wait 20 more days

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