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温蒂技能树的优化建议 Optimization suggestions for Wendy's skill tree


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(注:我是一名中国玩家,为了避免机器翻译造成的歧义,我选择用中英文双语形式进行交流)

 

(Note: I am a Chinese gamer, and in order to avoid ambiguity caused by machine translation, I choose to communicate in both Chinese and English)

 

一、月亮阵营温蒂对影怪的伤害提升:10%→25%

设计思路:这样使温蒂单人也可以对影怪造成1.0倍率伤害

 

1. Moon faction Wendy's damage to shadow monsters increased: 10%→25%

Design Idea: This allows Wendy to deal 1.0 damage to Shadow Monsters as a single person

 

二、新恶魔花制品:20恶魔花+4哀悼荣耀=通灵花环,可以给阿比盖尔佩戴在头部,让阿比盖尔在接下来10天里被视为玩家单位,并可以共享到来自温蒂头盔一半的防御力,阿比被攻击时会消耗头盔对应的耐久(例如:猪皮头盔可以给阿比提供40%防御)

设计思路:技能树关于坟墓栏的恶魔花生成并没有移除,这一点应该做出联动,既然大家并不喜欢给温蒂穿身体护甲并消耗阿比盖尔的血量为温蒂提供保护,我们何不反过来让阿比盖尔佩戴装备以获取来自温蒂的保护呢?被视为玩家单位可以让阿比面对Boss时减少50%的伤害,再加上来自温蒂头盔一半的防御共享以及药剂效果,便可以做到让阿比能持续陪伴在温蒂身边进行协同作战。

 

2. New Demon Flower Products: 20 Devil Flower + 4 Mourning Glory = Psychic Wreath, which can be worn on Abigail's head, so that Abigail will be treated as a player unit for the next 10 days, and can share half of the defense from Wendy's helmet, and Abi's durability will be consumed when attacked (for example: Football Helmet can provide 40% defense to Abby)

Since we don't like to wear body armor and consume Abigail's HP to protect Wendy, why don't we have Abigail wear equipment to get protection from Wendy? Being considered a player unit allows Abby to deal 50% less damage when facing bosses, and with half of the defense sharing from Wendy's helmet and the flask effect, Abby can continue to be by Wendy's side in coordinated battles.

 

三、灵药修改:分为普通药水和强力药水,普通药水和强力药水可以并行生效。

 

生命类

护盾类

伤害类

功能类

普通药水

亡者补药

不屈药剂

夜影万金油

强健精油

强力药水

灵魂万灵药

蒸馏复仇

暗影药剂、月亮药剂

...

设计思路:阿比最长使用的药水其实是灵魂万灵药和夜影万金油,玩家通过这两种药剂来使阿比获得足够的战斗续航和伤害,但需要非常频繁的进行切换,对药水的消耗和战斗节奏的影响非常大。昨日直播中设计师提出了强力药水这个分级,可以让月亮和暗影阵营制作的药水效果不被其他药水顶替,这个思路非常棒!我认为应该再做细化,因为原本的药水就存在这种基础款和进阶款的等级关系。按照上述表格的划分,相信可以满足玩家们的战斗需求。

 

3. Elixir Modification: It is divided into ordinary potions and powerful potions, and ordinary potions and powerful potions can take effect in parallel.

 

 

Life

Shield

Damage

Function

Common Elixir

Revenant Restorative

Unyielding Draught

Nightshade Nostrum

Vigor Mortis

Strength Elixir

Spectral Cure-All

Distilled Vengeance

Shadow Elixir, Moon Elixir

...

 

Design Idea: The most frequently used potion by Abby is actually the Spectral Cure-All and the Nightshade Nostrum, which players use to make Abby get enough combat endurance and damage, but they need to be switched very frequently, which has a great impact on the consumption of potions and the rhythm of battle. In yesterday's livestream, the designer proposed the Powerful Potion classification, which allows the effects of the potions made by the Moon and Shadow factions not to be replaced by other potions, which is a great idea! I think it should be further refined, because the original potion has this hierarchical relationship between the basic and advanced models. According to the division of the above table, I believe that it can meet the combat needs of players.

 

最后,在以往的更新中,我们非常开心看到了薇落通过技能树解决了燃烧异常蔓延、波尼熊不能在精神值略高时为她提供保护、战斗孱弱的困难,并获得了廉价的矮星技能,对群体伤害非常高的月亮火焰,对单体伤害优秀的暗影火焰;伍迪解决了变身时间短、变身后功能性不足、鹿人形态缺少回血没有霸体、变身后极易引来影怪、变身结束面临饥饿扣血、月圆被动变身等困难。因此温蒂玩家同样希望能通过技能树解决在游戏中遇到的一些非常迫切的问题,如:对影怪伤害只有75%,阿比面对范围伤害的BOSS时难以存活,药水需要频繁切换造成极大的成本消耗等。希望我的提议可以给到官方一些帮助❤️

 

Finally, in previous updates, we were very happy to see that Willow solved the difficulties of burning anomaly spread, Bonnie the Pony Pooh not being able to protect her when her spirit value was slightly high, and being weak in battle, through the skill tree, and obtained a cheap Dwarf Star skill, Moon Flame with very high damage to groups, and Shadow Flame with excellent damage to individual targets; Woodie solves the difficulties of short transformation time, insufficient functionality after transformation, lack of health recovery in the deer form and no overlord, easy to attract shadow monsters after transformation, starvation and blood deduction at the end of transformation, and passive transformation of the full moon. Therefore, Wendy players also hope to solve some very urgent problems encountered in the game through the skill tree, such as: only 75% damage to shadow monsters, Abby's difficulty in surviving against Bosses with Range damage, and the need to switch potions frequently causes great cost consumption. I hope my proposal can give some help to the authorities.❤️

I think the final skill trigger conditions of Shadow Abi can be optimized to trigger once when Wendy causes 200 damage, for example, which will be more reasonable. Because the moon abi switching is too cumbersome, I hope to get a simpler optimization.

中文补充

我觉得暗影abi的最终技能触发条件可以优化为,当温蒂造成例如:200伤害时触发一次这样会更合理一些。(伤害只是举例,这样好过于想要拥有暗影最终效果时,居然要先去抓一些蝴蝶或者是蜜蜂…)

因为月球abi切换过于繁琐我希望可以优化的简便一些

6 minutes ago, zzzzzzzzzzz said:

I think the final skill trigger conditions of Shadow Abi can be optimized to trigger once when Wendy causes 200 damage, for example, which will be more reasonable. Because the moon abi switching is too cumbersome, I hope to get a simpler optimization.

中文补充

我觉得暗影abi的最终技能触发条件可以优化为,当温蒂造成例如:200伤害时触发一次这样会更合理一些。(伤害只是举例,这样好过于想要拥有暗影最终效果时,居然要先去抓一些蝴蝶或者是蜜蜂…)

因为月球abi切换过于繁琐我希望可以优化的简便一些

好主意,这个想法我在百度贴吧里也和其他玩家讨论过,具体触发伤害设计师可以根据具体的实际战斗修改数值,我们更希望通过这种方式来触发阿比的暗影阵营效果。

Good idea, this idea I also discussed with other players in Baidu Tieba, the specific trigger damage designer can modify the value according to the specific actual battle, and we prefer to trigger Abby's shadow faction effect in this way.

我对暗影技能的想法是用哀悼荣耀来充能,如果是这样我会喜欢它

My idea for the shadow skill is to charge it with Mourning Glory, if that's the case I'd love it

5 minutes ago, Mr_tree said:

好主意,这个想法我在百度贴吧里也和其他玩家讨论过,具体触发伤害设计师可以根据具体的实际战斗修改数值,我们更希望通过这种方式来触发阿比的暗影阵营效果。

Good idea, this idea I also discussed with other players in Baidu Tieba, the specific trigger damage designer can modify the value according to the specific actual battle, and we prefer to trigger Abby's shadow faction effect in this way.

是的我就是在贴吧和你讨论的 因为你没有加上这个 所以我评论一下补充

21分钟前,cyjs说:

我的想法是用哀悼的荣耀来充电,如果是这样,我会喜欢它

可以说具体一点吗?用哀悼荣耀为什么东西充电?

Can you be specific?Which  things with mourning glory charged?

Just now, Mr_tree said:

可以说具体一点吗?用哀悼荣耀为什么东西充电?

Can you be specific?Which  things with mourning glory charged?

That is, instead of sacrificing small animals, we consume mourning glory,

不是牺牲小动物,而是消费哀悼的荣耀。

1小时前,cyjs说:

也就是说,我们不牺牲小动物,而是消耗哀悼的荣耀,

不是牺牲小动物,而是消费哀悼的荣耀。

科雷的本意应该是暗影这条线献祭一些生命来让阿比获得力量,但是这个在实际战斗中过于繁琐而且收益不够高(1:8s)。你说的消耗哀悼荣耀也是个不错的方式,或许我们可以用蝴蝶翅膀或者蜂刺之类的需要击杀这些小生物才能获得的掉落物来配合哀悼荣耀制作一些药水,用药水来获得这个持续增益?同时让击杀这个代价在战斗之前就付出了,而不是在战斗中谋杀,这样非常影响战斗节奏,操作太别扭了。为了平衡收益,可以用原料数量来提升获取的难度,使它变得珍贵,比如原料之一是需要32个蝴蝶翅膀怎么样?

Klei's intention was to sacrifice some lives to give Abby power, but this was too cumbersome and not highly profitable enough in actual combat (1: 8s). It's also a good idea to consume Mourning Glory, maybe we can use drops like butterfly wings or bee stings that need to be obtained by killing these small creatures to make some potions with Mourning Glory, and potions to get this continuous buff? At the same time, let the price of killing be paid before the battle, instead of murder in the battle, which greatly affects the rhythm of the battle, and the operation is too awkward. In order to balance the benefits, you can use the number of ingredients to increase the difficulty of obtaining it and make it precious, for example, how about 32 butterfly wings for one of the ingredients?

1小时前,zzzzzzzzzzz说:

是的,我就是在贴吧和你讨论的,因为你没有加上这个,所以评论一下补充

哈哈,这个确实是我忘记了,感谢提醒

11小时前,Mr_tree说:

 

(注:我是一名中国玩家,为了避免机器翻译造成的歧义,我选择用中英文双语形式进行交流)

 

(Note: I am a Chinese gamer, and in order to avoid ambiguity caused by machine translation, I choose to communicate in both Chinese and English)

 

一、月亮阵营温蒂对影怪的伤害提升:10%→25%

设计思路:这样使温蒂单人也可以对影怪造成1.0倍率伤害

 

1. Moon faction Wendy's damage to shadow monsters increased: 10%→25%

Design Idea: This allows Wendy to deal 1.0 damage to Shadow Monsters as a single person

 

二、新恶魔花制品:20恶魔花+4哀悼荣耀=通灵花环,可以给阿比盖尔佩戴在头部,让阿比盖尔在接下来10天里被视为玩家单位,并可以共享到来自温蒂头盔一半的防御力,阿比被攻击时会消耗头盔对应的耐久(例如:猪皮头盔可以给阿比提供40%防御)

设计思路:技能树关于坟墓栏的恶魔花生成并没有移除,这一点应该做出联动,既然大家并不喜欢给温蒂穿身体护甲并消耗阿比盖尔的血量为温蒂提供保护,我们何不反过来让阿比盖尔佩戴装备以获取来自温蒂的保护呢?被视为玩家单位可以让阿比面对Boss时减少50%的伤害,再加上来自温蒂头盔一半的防御共享以及药剂效果,便可以做到让阿比能持续陪伴在温蒂身边进行协同作战。

 

2. New Demon Flower Products: 20 Devil Flower + 4 Mourning Glory = Psychic Wreath, which can be worn on Abigail's head, so that Abigail will be treated as a player unit for the next 10 days, and can share half of the defense from Wendy's helmet, and Abi's durability will be consumed when attacked (for example: Football Helmet can provide 40% defense to Abby)

Since we don't like to wear body armor and consume Abigail's HP to protect Wendy, why don't we have Abigail wear equipment to get protection from Wendy? Being considered a player unit allows Abby to deal 50% less damage when facing bosses, and with half of the defense sharing from Wendy's helmet and the flask effect, Abby can continue to be by Wendy's side in coordinated battles.

 

三、灵药修改:分为普通药水和强力药水,普通药水和强力药水可以并行生效。

 

生命类

护盾类

伤害类

功能类

普通药水

亡者补药

不屈药剂

夜影万金油

强健精油

强力药水

灵魂万灵药

蒸馏复仇

暗影药剂、月亮药剂

...

设计思路:阿比最长使用的药水其实是灵魂万灵药和夜影万金油,玩家通过这两种药剂来使阿比获得足够的战斗续航和伤害,但需要非常频繁的进行切换,对药水的消耗和战斗节奏的影响非常大。昨日直播中设计师提出了强力药水这个分级,可以让月亮和暗影阵营制作的药水效果不被其他药水顶替,这个思路非常棒!我认为应该再做细化,因为原本的药水就存在这种基础款和进阶款的等级关系。按照上述表格的划分,相信可以满足玩家们的战斗需求。

 

3. Elixir Modification: It is divided into ordinary potions and powerful potions, and ordinary potions and powerful potions can take effect in parallel.

 

 

Life

Shield

Damage

Function

Common Elixir

Revenant Restorative

Unyielding Draught

Nightshade Nostrum

Vigor Mortis

Strength Elixir

Spectral Cure-All

Distilled Vengeance

Shadow Elixir, Moon Elixir

...

 

Design Idea: The most frequently used potion by Abby is actually the Spectral Cure-All and the Nightshade Nostrum, which players use to make Abby get enough combat endurance and damage, but they need to be switched very frequently, which has a great impact on the consumption of potions and the rhythm of battle. In yesterday's livestream, the designer proposed the Powerful Potion classification, which allows the effects of the potions made by the Moon and Shadow factions not to be replaced by other potions, which is a great idea! I think it should be further refined, because the original potion has this hierarchical relationship between the basic and advanced models. According to the division of the above table, I believe that it can meet the combat needs of players.

 

最后,在以往的更新中,我们非常开心看到了薇落通过技能树解决了燃烧异常蔓延、波尼熊不能在精神值略高时为她提供保护、战斗孱弱的困难,并获得了廉价的矮星技能,对群体伤害非常高的月亮火焰,对单体伤害优秀的暗影火焰;伍迪解决了变身时间短、变身后功能性不足、鹿人形态缺少回血没有霸体、变身后极易引来影怪、变身结束面临饥饿扣血、月圆被动变身等困难。因此温蒂玩家同样希望能通过技能树解决在游戏中遇到的一些非常迫切的问题,如:对影怪伤害只有75%,阿比面对范围伤害的BOSS时难以存活,药水需要频繁切换造成极大的成本消耗等。希望我的提议可以给到官方一些帮助❤️

 

Finally, in previous updates, we were very happy to see that Willow solved the difficulties of burning anomaly spread, Bonnie the Pony Pooh not being able to protect her when her spirit value was slightly high, and being weak in battle, through the skill tree, and obtained a cheap Dwarf Star skill, Moon Flame with very high damage to groups, and Shadow Flame with excellent damage to individual targets; Woodie solves the difficulties of short transformation time, insufficient functionality after transformation, lack of health recovery in the deer form and no overlord, easy to attract shadow monsters after transformation, starvation and blood deduction at the end of transformation, and passive transformation of the full moon. Therefore, Wendy players also hope to solve some very urgent problems encountered in the game through the skill tree, such as: only 75% damage to shadow monsters, Abby's difficulty in surviving against Bosses with Range damage, and the need to switch potions frequently causes great cost consumption. I hope my proposal can give some help to the authorities.❤️

抱歉,关于温蒂的月亮阵营增伤我的计算是错的,昨天百度贴吧的网友提醒我,温蒂的伤害倍率不是加算而是乘算,所以想要达到温蒂攻击影怪是1.0倍率需要将增伤上调至34%而不是25%。(计算过程:0.75*1.34‎ = 1.005)

感谢那位热心的网友提醒!❤️

Sorry, my calculation regarding Wendy's Moon faction damage increase was incorrect. Yesterday, a netizen on Baidu Tieba reminded me that Wendy's damage multiplier is not an addition, but a multiplication. Therefore, in order to achieve Wendy's attack on Shadow Monsters at 1.0 multiplier, I need to increase the damage increase to 34% instead of 25%.

(Calculation process: 0.75 * 1.34=1.005)

Thank you for the enthusiastic netizen's reminder!❤️

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