Jump to content

Some of what Chinese players think about Wendy and Wendy's skill tree


Recommended Posts

 

看到有人问为什么这次发帖的中国玩家这么多

有没有可能,这次发帖的中国玩家这么多,不仅因为我们喜欢温蒂,而且因为和其他人的技能树相比温蒂技能树实在太烂了?

I saw someone ask why there are so many Chinese players posting this time
Is it possible that there are so many Chinese players posting this time, not only because we like Wendy, but also because Wendy's skill tree is so bad compared to other people's skill trees?

  • 我为什么喜欢温蒂:作为一名中国玩家,我确实非常喜欢温蒂这个角色,我是新手的时候用的第一个角色就是温蒂,温蒂陪着我从新手到一名熟练的饥荒玩家,从技能树之前的版本到现在。温蒂美丽,善良,爱自己的姐姐,她忧郁和略带厌世的气质吸引着我。她的许多台词充满诗意而富有哲理,让这个角色变得更丰富,同时也让玩家心疼这个失去亲人的小女孩。在位面伤害之前的版本,温蒂或许不是最强的,但也属于很强的角色之一,她打龙蝇,蜂后,帝王蟹等boss都有优势,aoe伤害可以让玩家生活得很舒服,这也是我喜欢玩温蒂的一个原因。另外,温蒂骑牛的有趣机制提高了她的强度和可玩性。
  • Why I like Wendy: As a Chinese player, I do really like the character Wendy, the first character I used when I was a newbie was Wendy, and Wendy accompanied me from a novice to a proficient Don't Starve, from the previous version of the skill tree to the present. Wendy is beautiful, kind, and loves her sister, and her melancholy and slightly misanthropic temperament attracted me. Many of her lines are poetic and philosophical, enriching the character while also making the player feel sorry for the bereaved little girl. In the previous version of plane damage, Wendy may not be the strongest, but she is also one of the strongest characters, she has an advantage in fighting bosses such as dragon flies, queen bees, and king crabs, and AOE damage can make the player's life very comfortable, which is also one of the reasons why I like to play Wendy. Plus, Wendy's fun mechanics of bull riding increase her strength and playability.
  • 温蒂曾经很强,但现在不强了:很多月亮boss都是aoe伤害,温蒂打个新三王难受得要死,甚至打个亮茄都经常暴毙,温蒂已经适应不了新版本了。她曾经独特的aoe机制也被很多人轻松代替,薇洛,植物人,woodie,女工,有这么多又强又好玩的角色,请问我为什么还要玩温蒂?
  • Wendy used to be strong, but now it's not strong: many moon bosses are AOE damage, Wendy is so uncomfortable to die that she plays a new Three Kings, and even a bright eggplant often dies violently, and Wendy can't adapt to the new version. Her once unique AOE mechanics have also been easily replaced by many people, Willow, vegetative, woodie, female worker, there are so many strong and fun characters, why should I still play Wendy?
  • 温蒂对于新手来说很强吗?也许是,但只持续到游戏前期。正如刚刚所说,温蒂后期基本没有什么游戏体验了。如果有人认为温蒂只能给新手玩,只适合在游戏前期玩,或者只要前期强就足够了,那我也无话可说,祝他们喜欢的角色也只能在前期玩,后期必须换角色吧。
  • Is Wendy strong for newbies? Maybe, but only until the early game. As I just said, Wendy basically doesn't have any game experience in the later stages. If someone thinks that Wendy can only be played by novices, only suitable for playing in the early stage of the game, or as long as the early stage is strong enough, then I have nothing to say, I wish their favorite characters can only be played in the early stage, and the role must be changed in the later stage.
  • 温蒂技能树设计得好吗?不好,而且很烂,缺乏想象力。

玩家生气的点在于温蒂技能树对于她的缺点——无法应对位面boss几乎没有任何提升,她的技能树既不有趣也不强,没有给温蒂玩家带来任何生活或战斗的体验改善。

1. 裹尸布技能,这个技能可以看出来设计师是用心的,尽管设计得很失败,让我怀疑他们玩不玩游戏。温蒂的缺点是什么?无法应对月亮boss。裹尸布15%的减速让玩家只能站撸,而月亮boss是很难站撸打败的!!温蒂最大的特点是什么?是和姐姐协同战斗,并且要很好地输出,她必须保护阿比盖尔,因为没有阿比盖尔她只有0.75伤害,而裹尸布选择让阿比盖尔承伤,不禁让我怀疑设计师玩过温蒂吗?

2. 花瓣技能,最没用的技能,但是已经要改了就不说了。

3. 骨灰盒回san,温蒂不需要,而且后期回san手段不缺

4. 挖坟,和战斗无关的生活技能

5. 药剂时间增加,实际战斗根本用不了一天的时间,很鸡肋的一个技能

6. 玩具和哀悼荣耀相关,同样没什么用的技能,感觉很敷衍

7. 队友死亡后造成伤害,这个技能更幽默,没用而且感觉温蒂玩家盼着队友死一样

8. 月亮阿比,看起来很好,400的伤害,但实际攻击频率低,而且打月亮boss同样没什么用,它应对比较轻松的boss温蒂没有技能树也可以轻松击败,如龙蝇,噩梦疯猪等;而且转换很不方便,还要舍弃阿比盖尔的aoe和增伤机制。

9. 暗影阿比,杀害小动物不能整组杀很不方便,据说要改也不评价了。

  • Is Wendy's skill tree well designed? Not good, and it sucks, unimaginative.

The point of annoyance to the player is that Wendy's skill tree has shortcomings for her - she can't handle the plane bosses with little to no improvement, her skill tree is neither fun nor strong, and it doesn't give Wendy any improvement in the life or combat experience.

1. The Shroud skill, this skill can be seen that the designers are attentive, although the design is a failure, which makes me wonder if they play the game. What are the disadvantages of Wendy? Unable to deal with the Moon Boss. The Shroud's 15% slowdown allows the player to only stand and, and the Moon Boss is very difficult to defeat while standing!! What is Wendy's biggest feature? It's to fight in tandem with her sister, and to output well, she has to protect Abigail, because without Abigail she only has 0.75 damage, and the Shroud chooses to make Abigail take damage, which makes me wonder if the designer played Wendy?

2. Petal skills, the most useless skills, but I won't talk about changing them.

3. The urn is returned to san, Wendy does not need it, and there is no shortage of means to return to san in the later stage

4. Grave digging, a life skill that has nothing to do with combat

5. The potion time increases, and the actual battle doesn't take a day at all, which is a very weak skill

6. Toys are related to mourning and glory, and the same useless skills feel very perfunctory

7. Dealing damage after a teammate dies, this skill is more humorous, useless and feels like Wendy players are looking forward to the death of their teammates

8. Moon Abi, it looks good, 400 damage, but the actual attack frequency is low, and it is also useless to fight the moon boss, it is easier to deal with the boss Wendy can easily defeat without a skill tree, such as dragon flies, nightmare mad pigs, etc.; And it's very inconvenient to convert, and you have to abandon Abigail's AOE and damage increase mechanism.

9. Shadow Abi, it's very inconvenient to kill small animals without being able to kill them in a group, and it is said that it will not be evaluated if it is to be changed.

  • 温蒂技能树有哪些可取的地方?

1. 骨灰盒机制,延长花瓣保鲜并且给阿比回血

2. 挖坟,可以更好地建设基地

3. 月亮阿比的设计有些意思,但需要修改

  • What are some desirable aspects of Wendy's skill tree?

1. Urn mechanism to prolong the freshness of the petals and give Abi back blood

2. Digging graves, you can better build the base

3. Moon Abi's design has some meaning, but it needs to be modified

  • 温蒂玩家想要什么?

1,最核心的一点,改善对位面boss的应对机制,提高阿比盖尔的存活能力。

2,修改药剂的玩法,药剂作为温蒂的核心机制之一,技能树中居然只有简单的增加药剂时间和堆叠数值的两个药剂,感觉做的很不用心,可以出更多好玩的药剂,论坛有很多关于这方面的想法也可以同时使用多种药剂,取决于药剂种类的有趣程度。

3,增加更多有趣的玩法,类似小惊吓和药剂时间变长这种设计非常偷懒也很鸡肋,建议修改。

4,关于骨灰盒,论坛有一些更好的创意,比如放入不同物品提供不同效果,可以考虑。

5,增加和阿比盖尔的互动,更好地展现温蒂的人物内涵可以不是战斗相关的,比如有人提到的阿比光照范围等。

6,作为补充,可以改善温蒂玩家的驯牛体验,如果还有多余的技能点数的话。

  • What do Wendy players want?

1. The most core point is to improve the coping mechanism against the plane boss and increase Abigail's survivability.

2,Modify the gameplay of the potion,Elixir as one of Wendy's core mechanisms,There are only two potions in the skill tree that simply increase the potion time and stack value.,I feel very careless.,You can make more fun potions.,The forum has a lot of ideas about this; It is also possible to use multiple flasks at the same time, depending on how interesting the flask type is.

3. Add more interesting gameplay, similar to small scares and potion time becomes longer, this design is very lazy and chicken, it is recommended to modify.

4. Regarding the urn, the forum has some better ideas, such as putting different items to provide different effects, which can be considered.

5. Increase the interaction with Abigail to better show Wendy's character connotation, which can not be related to combat, such as the Abi lighting range mentioned by someone.

6. As a supplement, it can improve Wendy's player's cattle taming experience, if there are still extra skill points.

 

Correct, I also think potions are weak, and our suggestion is to create a new form to make the old potions effective, because I think developing new potions, and the new potions are useful, will make the old potions even less effective, so it is better to make use of the old potions, such as adding other attack modes that can take advantage of these old things

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...