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Potential Gem Trait Ideas.


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With the gems system releasing into the live branch soon, thought it would be nice to throw out some ideas for additional gem effects.

Crackling Focus/Skill/Heavy/Light Gems - Applies 1 Charge to enemies hit by Focus/Skilled/Heavy/Light Attacks - Red, Slot bonus will make this effect apply to nearby foes on trigger, cannot upgrade.

Chipped Gem - Damage dealt to targets will scale based on their missing health, you will also lose maximum health equal to 30/20/10% of any damage taken - Red, Slot bonus will restore 10 maximum health lost via this gem each clearing, upgrades to level 3.

Knockout Gem - Knockdown duration is increased by 15/25/35%, Rots colliding with others during knockbacks will deal weapon damage to each of them - Red, Slot bonus 15% increase, upgrades to level 3.

Graveridden Gem - For every 100 health missing, gain 10% damage - Red, Slot bonus 5% increase, cannot upgrade.

Slick Gem - Killing an enemy while having streak higher than 10 will charm them, 1/2/3 charges per clearing - Yellow, Slot bonus will buff charmed rot stats, upgrades to level 3.

Stuffed Gem - Breaking an object in the environment will spawn a gloop to assist in combat. Additionally there is a 10/20/30% chance for rots to drop gloops when killed - Yellow, Slot bonus will add 1 to any gloop spawns, upgrades to level 3.

Hefty Gem - Hitstagger and knockback dealt by you is increased by 10/20/30% - Yellow, Slot bonus 20% increase, upgrades to level 3.

Counterfeit Gem - Spending teffra will have a 10/15/20% chance to return half of the total teffra spent - Yellow, Slot bonus 10% increase, upgrades to level 3.

Chilly Gem - Getting hit will release an Ice Fart to deal damage and freeze foes - Blue, Slot bonus will Heal for 10 when killing a Frozen target, cannot upgrade.

Super-Absorbent Gem - Any damage taken will add 5/10/15% of that value to your health pool, but all healing is reduced by 10/20/30% - Blue, Slot bonus 5% increase, upgrades to level 3.

Focal Shield Gem - Gain a shield segment when killing rots with a focus attack that hit multiple targets - Blue, Slot bonus +1 shield segment gained, cannot upgrade.

Pocketed-Padding Gem - Increases shield segment capacity, allowing for an extra 2 shield segments to be stocked - Blue, Slot bonus +2 stock capacity, cannot upgrade.


Would be nice to see Summon/Shield/Charge gems appear in game specifically - due to them being easily built around with equipment, but slightly too rare to find reliably in runs.

I do like the idea of having some base shield/charge/summon powers on the gems but I am not sure about shield generating powers, it would definitely need to be carefully tuned cos shield segment(s) on multihit kill focus already seems better than some shield generating powers. On that note, here are some additional ideas that I feel could utilize some underperforming gear/powers, could also be made into future power/skill ideas. though some of these are also kinda stupidly gamebreaking that they might as well not exist

 

Solvent Gem - When an enemy takes Poison damage, deal 50/75/100% Weapon Damage to them. +Slot Bonus: Triggers effect on attacking Poisoned enemies.

Epidemic Gem - Taking Poison damage releases an explosion, damaging nearby enemies for 600/800/1000% of the damage taken. +Slot Bonus : Increased size for Poison pools spawned.

Full House Gem - Knocking enemies into the edges of the room, environments or other enemies inflicts 200/300/400% Weapon Damage to them, stunning them and heavily knocking hit enemies back. +Slot Bonus: Slam damage scales with your Knockback bonus.

Mother's Eyes Gem - Released Paincones targets nearby enemies, and Spikeballs are flung towards them upon spawning. +Slot Bonus: +1 bonus Paincone and doubled Spikeballs spawns. (totally not originally planned for mother treek armor skill)

 

Acidic Gem - Increases healing received while Poisoned by 40/50/60%. +Slot Bonus : Slows Poisoned enemies.

Oxidized Gem - Immunity to Poison when you have a Shield. +Slot Bonus : +1 bonus Shield Segment gained when Poisoned.

Confident Gem - Gain +3/4/5% Damage Reduction upon entering a clearing, lose 2% upon being hit. +Slot Bonus: +2% on clearing a room without taking damage.

Bonechill Gem - Nearby enemies are constantly chilled at 20/25/35% Freeze. +Slot Bonus: Frozen enemies takes more hits to break and longer to thaw out.

 

Catalyze Gem - Randomly inflicts 1-6 damage when attacking Poisoned enemies 1/2/3 times. +Slot Bonus: Prevents Hitstreak loss from taking damage.

Gem of the Night - Standing still emits strong gusts of winds in all directions every 4/3/2 seconds. +Slot Bonus: Triggers effect on Perfect Dodge.

Fateful Gem - After obtaining 3 powers, your next power will be automatically upgraded to its max level. +Slot Bonus: 50% discount on power purchases in market.

Underdog Gem - If you finish a room with powers without picking any of them, +1 power choice for all power rooms for the rest of the hunt. +Slot Bonus: Automatically upgrades your first power.

Weight Class Gems - Changes the weight class. For Agile, the slot bonus provides +15% damage after dodging for 2 seconds; For Balanced, the slot bonus allows for a Dodge Cancel at any moment every 6 seconds; For Power, the slot bonus provides +30% Growth.

Repeater Gem - Damage is boosted by 3/6/9% for each of the same attack during hitstreak up to a maximum of 10 - Red, Slot bonus +5 maximum sequence

Unpredictable Gem - Damage is boosted by 3/6/9% for each unique attack during hitstreak up to a maximum of 10 - Red, Slot bonus +5 maximum sequence

Payback Gem - Getting hit will cause your next attack to spawn 1/2/3% of its damage as teffra - Yellow, slot bonus will make potions from Hoggins 20% cheaper

Whuh? Gem - Getting hit will not remove hitstreak and instead add to your own - Yellow, Slot bonus +15% hitstreak duration

Breather Gem - Heal 5/10/15 health when gaining shield segments - Blue, Slot bonus will cause both markets to have an additional random shield power for sale. 

Stalwart Gem - When gaining shield segments roll a 15% chance to gain another shield segment - Blue, Slot bonus will cause every third power drop to have an additional random shield power, cannot upgrade.

Shielder's Gem - The first Fabled room will reward you with an additional shield power - Blue, Slot bonus +1 additional power drop, cannot upgrade.

Charger's Gem - The first Fabled room will reward you with an additional charge power - Red, Slot bonus +1 additional power drop, cannot upgrade.

Summoner's Gem - The first Fabled room will reward you with an additional summon power - Yellow, Slot bonus +1 additional power drop, cannot upgrade.

Thirsty Gem - When drinking the first charge of a potion, roll a chance to consume all remaining potion charges, Missing health added to chance 10/20/30% - Blue, Slot bonus +1 maximum potion charge capacity.

Distiller's Gem - When out of potion charges, attempting to drink a potion will consume 200 Teffra to refill all charges, if multiple instances of this effect are active the price is reduced by 25 - Blue, Slot bonus +20% potion heal efficiency, cannot upgrade.

Addict's Gem - +5% healing efficiency, For each Armour slot left empty, gain 1 maximum potion charge capacity - Blue, Slot bonus will also count Allies equipment slots, cannot upgrade.

"Free" Fighter's Gem - +2% Critical Chance,  For each Armour slot left empty,  gain 1 additional hit for each attack that deals 20% of your Weapon Damage - Red, Slot bonus will also count Allies equipment slots, cannot upgrade.

Naturalist's Gem - +2% luck, For each Armour slot left empty, gain +30% Runspeed and Teffra-Multiplier - Yellow, Slot bonus will also count Allies equipment slots, cannot upgrade.
 

Bodyguarding Gem - A nearby ally being hit will transfer 10/20/30% of the damage taken to yourself, and heal them for the damage you received. - Blue, Slot bonus will award 1 Shield Segment when this gem triggers.

Helping-Hand Gem - +10/20/30% bonus Healing applied to allies whenever they are healed via your effects. - Blue, Slot bonus will give any allies 10% Heal Share.

Picnic Gem - +5/10/15% Heal Share. - Blue, Slot bonus 10% increase.

Field-Medic's Gem - You revive allies 20/35/50% faster, The range at which you prevent Revive-Decay is increased by 40/70/100%. - Blue, Slot bonus 50% increase.

Totally Fine Gem - Gain 20/35/50% bonus Dodge and Run speed while an ally is downed. - Yellow, Slot bonus will award 25 Teffra when reviving an ally inside an unsafe clearing.

Vengeful Gem - Gain 20/35/50% Damage bonus while an ally is downed. - Red, Slot bonus will trigger an explosion that deals 100% weapon damage when reviving an ally inside an unsafe clearing.


Quirky new concept. - Cursed Gems - These provide immense power to a player who equips them, but come with some very nasty drawbacks!
These gems are obtained via Teffressence Gems absorbing boss essences when slotted into already imbued weaponry.

Avaricious Gem - Speed and health are cut in half, other Gem-slots are disabled, Teffra collected will double alongside all items gained during hunts if you return to camp safely. (excluding heartstones)

Malicious Gem - All healing received is cut in half, powers and other gems are forced to act at lowest level and cannot benefit from slot bonus, however your base weapon damage is doubled.

Insidious Gem - You have a 3% chance to take fatal damage when hit, -16% Luck, but all powers you collect will be at their maximum potential immediately.

Gluttonous Gem - Movement speed is reduced by 10% for each potion consumed during a hunt, merchant prices are tripled, your potion will refill a charge every 20 kills.

Vicious Gem - Getting hit by a rot will disable a random power for the clearing, your potion slot is disabled, but gain 1% lifesteal on all damage you deal.

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