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My thoughts and feelings about the new Wendy's skills


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Anyone who has played Wendy will know how powerless it is to follow Abigail in the face of a giant beast, not to mention a huge pile of high-damage giants, and some people will say you can ride a bull, but you know, once knocked down, it's almost devastating for your cow, so I want the discussion to focus on the character and what does he really need

Ash Pot Ability: Petal saving ability whose actual effect is close to 0

Potion Expansion: I find this completely useless! Abigail can only use one potion at a time! If you use another boost, it will be replaced when you reply to Abigail! What Abigail really needs is an effective dose of medicine and a certain amount of health and defense!

Immune sanity decline: Dispensable, at least to make people who can't deal with shadow monsters more comfortable

Shroud: The first version of this effect is Abigail protecting Wendy from harm. It doesn't matter if the design is what Wendy's players want, though I know a lot of people don't like it. In terms of character setting, would Wendy want Abigail to be hurt because of him? I wonder if the petal dress is slowing down? How amazing! the second version of the effect is Shared Armor, I'm on the fence

Ghost Attack: Fun, but I probably won't need it

Grave skills: Interesting, but too many levels

Abigail Skills: I can't say it's completely useless, at least it provides more interaction and makes Abigail more likable, but without the hate and intimidation skills, wouldn't Wendy bring Abigail back have the same effect? It takes three skill points? You should only consume a little! And the cooldown of the current interactive skill is shared!

Abigail the Spirit of the moon: The transformation conditions are relatively harsh, it is best to use glass fragments or drugs made of nightmare fuel as props, Abigail's use of his change, the spirit of the moon Abby's behavior pattern is problematic

Shadow Abigail: Kill creatures trigger, the actual number of uses may be infinitely close to zero, many characters have their own weapons, Wendy's own weapon is a rabbit cage, or a butterfly net?

To sum up, the problems are many, the skills lack interest and fresh practicality, I've tried, upgrading skills doesn't feel like a difference, controlling Abigail's behavior becomes more of a hassle than it was before

Here are the areas I currently see as needing improvement

Potions and vessels for mourning glory

Change the trigger condition of Shadow Abigail's ability, as well as add appearance variations

Potion duration extension is not necessary unless you can increase the number of potions activated at the same time

Abigail's interactive skills (which are functionally redundant but provide more interactivity) are compressed into a single skill point

More interaction with Abigail

The Tomb skill only has two levels, the first level can place tombstones and decorations on the skeleton, and the second level can make the decorated grave appear friendly spirits, hoping that Wendy can control the appearance of ghosts

The current skill tree places too much emphasis on Abigail, can we add some items that Wendy uses?

The urn skill is compressed into two points

Abigail's control page needs to be changed

Abigail needs some extra defense (within reason) to at least not be killed by the beast's three strikes

In fact, if you look at the skill tree, you'll see, wow, this skill doesn't seem to have much to do with it, does it? Yes, you have too many skill levels, but not enough new stuff, and it's frustrating

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