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suggestions for wortox skill tree


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1. Lazy Explorer

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Lazy Explorer doesn't allow you to teleport by soul or teleport around the map, it's very annoying.

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When I get the Lazy Explorer from a guard's chest, I either have to break it to get a regular cane or give someone the round. It would be nice if you could at least teleport around the map while holding the Lazy Explorer in your hand.

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2. heart :любовное_сердце:

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The alternate bank, storing souls in hearts, and the ability to instantly release soul spread is very good and can be used in single player, but the ability to reduce soul is locked behind two skills that don't do anything in single player.

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This problem can be solved by changing the skills of the heart, so that learning to free the soul was first a skill. 

1. creating a heart and freeing the soul - 2. resurrecting allies using the heart - 3. resurrecting without penalty and teleporting allies.  

or give the opportunity with the first skill to donate a heart to tame hostile creatures.

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 3. bastion of the soul

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the healing extended on side skills is too "good", instead of so much healing I would like to see other bonuses for the team.

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For the most part, it would be ideal for Vortox to increase his damage taken by the amount of health lost, currently he can easily restore health with these skills.

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The "bad" side of Vortox has mass, requiring a large amount to increase the power of damage and clone to survive in battle, the "good" side of Vortox is aimed at constant use of the soul, easy and fast healing helps him survive in battle. Bonus damage for low health would be fixed for Vortox.

You can do this so that extra damage is dealt in one attack after taking damage, the more damage you deal, the stronger your next attack will be. It will be something like a monk, who is depicted without clothes.

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With the "good" side skills in Wartox there is a lot of potential for some interesting interactions on the bank side, hopefully Clay does something interesting because right now it's just excess healing with nowhere to go. 

Vortox must also be able to understand that an ally has little health, understand that who needs help and in such quantity.

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 4. lunar and shadow skills

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Why is there a moon skill? One-hit defense is useless when you have armor that is so easy to repair and a huge amount of water in your pockets.  

how will this armor help against these guys?

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this opportunity suited some Maxwell, but not Vortox, who has no problems taking damage... 

If you retain this ability, you need to give as little resistance to shutdown as possible.

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how does it work with the valkyrie helmet

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shadows, skills... is he just better?

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Opening a shadow rift is much easier and faster than a lunar one, the damage that the shadow skill gives is much more necessary for Vortox than protection, which it does not need at all, and most importantly, the shadow skill gives damage per healing, which Vortox has problems with.

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Due to the fact that you have to choose between shadow and lunar skills, the lunar one becomes hundreds of times worse...

 5. flute

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The main way I see these skills being used is to use good flutes to quickly take out a crowd of enemies one at a time.

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Enemies remain neutral for a short time after awakening and ignore the effects on themselves.

The fact that flute free use is limited in time, the slice includes this skill as "neutral": if you pressed a corner, and flute free use at that moment disappeared or was not there at all at that moment, then... what meaning? You can always use skills for this, and for an unexpected escape, you may not have the fluent use of flutes.

why are these skills "neutral" if using them for "evil" is much more rational than using them to escape?

 

6.vortox clones

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the first 2 levels of the cloning skill are absolutely useless, in vortox there are problems with damage to one face, the cloning skill can only be created by one face, unlike piercing the soul. I propose to make a new skill that increases the damage of vortox to a target that kills a clone.

 

Then the abilities will look like this:

1. The ability to create a clone - 2. The clone explodes after death - 3. The one who killed the clone becomes vulnerable to vortox attacks.


7. vessel of the soul

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What I don’t really like about the soul jar is its crafting, for which you need a bottle and a red gem, random items, and for the gem campaigns you also have to fight with Wanda on two public servers, crafting can also be used for beginners, this bottle - the main item is “bad” part of the vortox function, through jars you get an increase in damage and soul reserves, and the sooner you get a jar for the soul, the stronger you will be

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The soul bottle can deal damage to one target; If you hit the jar with a hammer, souls will fly out of it, and after a couple of hits, the bottle of souls will break. Instead, you can fly out and target the enemy with the highest health without the bottle itself breaking completely.

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8. and...

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For now, that's all I can say about village skills, there are still things that can be changed, like teleportation with statues, but that's debatable. The main things I want to see in the future: single target damage before ten rifts open, a class of "good" features using the amount of healing provided, and quality of life changes with things like Lazy Explorer.

this skill tree looks the best so far, there is nothing like Wigfried's skill tree, which has terrible moon and shadow skills, half of the skills are either extremely situational or useless... or like it was with Wurth's skill tree, when the already Strong and the boring character was given skills that made him even more boring and promising.

 

 

 

 

Again, due to the Google page translator, my post was translated from English into Russian...  

translated back into English, but now the meaning of some messages may change

 

as has happened more than once 
I tried to delete the screenshots that for some reason appeared at the end of the post when it was published and because of Google, the entire text was translated into another language...

 

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