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Please Consider Reorganizing Wendy's Skill Tree


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Wendy's present skill tree has a lot of odd design features, there's no structure to it, it's asymmetrical, and there's a few skills oddly grouped. The only vague cohesion is a rough Ouja borad theme.

Please consider redesigning more like this rough edited version I've made:

image.png.509e458f262dbfd0689be72fe7d3d001.png

  • Overall Structure structure remains the save
  • Perks are split into 2 halves "grave" based skills and "Abigail" based skills
  • Vengeful Ghost, Haunt, Potion container and Blessed Sisturn II are grouped to gether as individual skills
    • Wigfrid's potion container wasn't locked behind 2 insight, no reason Wendy's should be either
    • Blessed Sisturn II, while a useful perk, has nothing to do with the sisturn
  • A tier 3 for evil flowers has been added (it's the only two tier skill in the entire tree. Why. Also Evil flowers need as many uses as they can get)
  • Deep Draught III is now a double potion skill, or something similar (while a powerful effect, it's now locked behind two practically useless skills in the deep draught line)
  • Blessed Sisturn II now stops Abigail from being reset to level 1 when dropping to zero hp.
  • Padlocks have been added
    • A minimum of 12 insight for the alignment perks (it's on basically every other survivor, why is this not a thing)
    • Potion container (a quest similar to wigfrid's battle canister)
    • For Haunt (a quest similar to Wigfrid's utility skills).
1 minute ago, Fitzee said:

I don’t see it personally, though you did say it was a rough edit.

I think as long as they can manage maintaining the Ouja board shape while doing all this, it could be considered. 

Yeah, I'm working with publisher so I can't exaclty reshape it as I see fit. Basically the central 4 skills should be further up to create the curve.

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