LazyMole Posted November 25, 2024 Share Posted November 25, 2024 Hello Kilei, I played Walter in the testing branch for a while, here is some feedback. I noticed that some of the content was not implemented, so I will only discuss the known parts. 1. His skill tree lacks some unique design, which is reflected in the sense of disconnection between most of the content of the skill tree and 'Walter'. In fact, this is more like the skill tree of slingshot and woby than Walter's. This situation is even worse than Winona's, because Walter's affinity skill is still 'slingshot'. I think a new branch should be added to his skill tree, which is about Walter himself. Perhaps it's his camping skills, his tent and hat, or maybe it's what makes him braver (not just woby); In addition, affinity skills require additional privileges. The parts of slingshot and Warby need to be streamlined, and slingshot and bullets should be merged into one branch, but now they occupy three (slingshot, bullets, and number of bullets), which is too cumbersome. 2. A significant portion of the skill tree is limited to the later stages of the game, including materials required for upgrading slingshots, making bullets, and training Woby for a considerable amount of time. The new abilities I could use in the early stages of the game were very, very limited. I think it should be added in the early stages of the game to allow his skill tree to play some role, such as adding some early upgrades to the slingshot. Perhaps the bullet modifications you are planning can solve some of the problems. The training speed of Woby should be significantly reduced, with 20 to 40 days being a relatively reasonable duration, and the curve should be smoother, just like the changes you just made to Wotox, to avoid the frustration caused by slow skill effectiveness. 3.Walter's abilities have some unnecessary limitations, mainly related to his bullets. Some of them must be produced at the corresponding workstations, some of which cannot be moved, which will significantly reduce the utilization rate of these bullets. These restrictions should be lifted (their own cost is already a limitation), and unlocked at the beginning of the game or permanently after production, so that we can manufacture them anytime, anywhere. Link to comment https://forums.kleientertainment.com/forums/topic/161169-some-feedback-about-walter/ Share on other sites More sharing options...
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