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Wortox Tweaks


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These are some notes based on the most recent patch

1: I think Wortox should have the planar damage added back to his Knabsack as it just makes his weapon obsolete late game. Plus I know this was done to make it easier to get the damage boost, but considering it only activates based on late game items I don't see the reason for this to have much merit.
 

2: I still think his Jars should not leak as he has no way to store souls otherwise and late game I think their should be a solution. Maybe have something like a soul stone cap that can be crafted to seal the Jar off. Or perhaps it won't leak souls below 50 from the 100 limit. 

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I agree with you on the first point and just wish they'd up the cost of crafting his weapon but make it repairable with souls creating the dilemma of "do you want to teleport, heal, eat, or maintain the damage of your weapon?". I'd even be ok if I had to make seperate types of the Knabsack based on Lunar or Horror for the planar damage.

 

With the soul jars leaking when out of inventory I personally don't see too much of an issue with it just because souls are super accessible and stock pile-able (?) now that it kinda works as a very small downside to something that has huge benefits.

i rather wish the napsack not to be a weapon at all, so that it is like a bugnet+ that can kidnap creatures never before like pigs and baby beefalo, small to medium sized creatures, and maybe some objects lik suspicous marble and maybe some structures aswell, would fit way more with "wortox was with krampus alot so he made his own stealing sack", and the sack has its own inventory that can only hold those stealable creatures and things

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