Castiel867 Posted November 24, 2024 Share Posted November 24, 2024 The most hilarious update I have ever seen. Has the designer even played Wendy before? If the designer doesn't know the real desire of players who really play Wendy, then pleasr don't update at all. Wendy's shortcomings are mainly low ceiling and low fault tolerance. These are mainly reflected in the boss battle, for the single-target boss, if there is a situation of changing target when character moves out of attack range (such as moose goose), Wendy needs to take the damage to protect Abigail; For range attack bosses, Abigail cannot be released at all. Abigail has only 600 health points and no physical defense except for the newly updated 15-point planar damage defense, which can be easily killed by boss attacks. I don't understand why the designers saw Wendy as 'a strong character'. With a damage ratio of 0.75, Wendy would have a hard time handling nightmare monsters and could not kill a bird with a boomerang. Among other things, for three of the four seasonal bosses, Wendy can't get Abigail out to fight, and for those bosses she has to deal with, Wendy consumes more armor and food. At the same time, I do not understand why the designer insisted on the body bag/clothe (sorry I don't know the exact English name) design. It doesn't improve the damage of Wendy, nor does it solve Abigail's weakness against the range attack boss. It is hard to imagine that DST will one day encourage players to stay in one place and just take damage. This leads to a deformity where new players will skip meals and don't control their body temperature for the effect, while players wearing it to fight the boss will choose to leave Abigail at home. It's the equivalent of playing Wes, with the same armor cost, only dumplings and dragon fruit pie replaced with Spectral Cure-All. The problem is that veteran players don't have these survival concerns, they just want Wendy to do more damage, not rely on cattle training, and Abigail to be less vulnerable. Here are the skills I immediately came up with for enhancing Abigail: Abigail has 80% physical defense and 10 planar defense, and can cast three potions at the same time, Abigail increases planar damage by 10; When joining the Moon camp, Wendy increases the damage to Shadow Camp enemies by 10%, makes a moon potion to enable Abigail to attack Shadow monsters, and Abigail’s killings of shadow monsters can improve Wendy's sanity; When joining Shadow Camp, Wendy deals 10% more damage to Moon Camp enemies, and creates Shadow Potions that increase Abigail's damage by 18. Link to comment https://forums.kleientertainment.com/forums/topic/161090-undo-wendys-skill-tree/ Share on other sites More sharing options...
Primalflower Posted November 24, 2024 Share Posted November 24, 2024 3 hours ago, Castiel867 said: With a damage ratio of 0.75, Wendy would have a hard time handling nightmare monsters and could not kill a bird with a boomerang Wendy receives a buff to her damage that puts her over wilson damage when she fights with abigail. Anything she fights alongside abigail with she will output more damage than the default with, this is not mentioning the use of a beefalo which entirely negates her debuff and only the buff applies IIRC. I think it is a safe bet that there are far more mobs in the game that she can fight alongside abigail with as compared to mobs that she can't Wendy is a very strong character in the sense that Abigail makes up for a lot of the most material failings of a newer player (Kiting inexperience, getting caught offguard by a mob, especially in the dark, lessened ambient sanity drain). There are characters more powerful than her and especially more characters better than her at resource gathering as she has practically no perks in this demand. You describe a general demand for Abigail to be better against bosses, and I understand the complaint, even if I want to say that her having this achilles heel is good for the character. However, I think that It's worth noting just how differently Gestalt Abigail works compared to regular abigail. Instead of sitting on a target and doing AOE, she does single target damage and attempts to kite the enemy. This is extremely helpful in having her not just tank insane amounts of damage. Here is a demo of an intentionally faulty Deerclops fight to show you that Abigail does better against bosses than she did before. This fight went far from the best it could have gone, i could have honestly done a lot more micromanaging of abby's position with her new commands. Spoiler dontstarve_steam_x64_LJNL6rAwiY.mp4 I think that there are 100% aspects of wendy's skill tree's design that should be looked at. But I think that they've done a pretty good job at giving wendy an avenue to cover her greatest weakness (Abigail sucking at bosses), I don't think that part needs to be looked at. Link to comment https://forums.kleientertainment.com/forums/topic/161090-undo-wendys-skill-tree/#findComment-1760365 Share on other sites More sharing options...
hyoton123 Posted November 24, 2024 Share Posted November 24, 2024 That's actually pretty cool! Link to comment https://forums.kleientertainment.com/forums/topic/161090-undo-wendys-skill-tree/#findComment-1760599 Share on other sites More sharing options...
Castiel867 Posted November 26, 2024 Author Share Posted November 26, 2024 On 11/24/2024 at 9:19 PM, Primalflower said: 于 2024 年 11 月 24 日晚上 9:19,Primalflower 说: Wendy receives a buff to her damage that puts her over wilson damage when she fights with abigail. Anything she fights alongside abigail with she will output more damage than the default with, this is not mentioning the use of a beefalo which entirely negates her debuff and only the buff applies IIRC. I think it is a safe bet that there are far more mobs in the game that she can fight alongside abigail with as compared to mobs that she can't Wendy is a very strong character in the sense that Abigail makes up for a lot of the most material failings of a newer player (Kiting inexperience, getting caught offguard by a mob, especially in the dark, lessened ambient sanity drain). There are characters more powerful than her and especially more characters better than her at resource gathering as she has practically no perks in this demand. You describe a general demand for Abigail to be better against bosses, and I understand the complaint, even if I want to say that her having this achilles heel is good for the character. However, I think that It's worth noting just how differently Gestalt Abigail works compared to regular abigail. Instead of sitting on a target and doing AOE, she does single target damage and attempts to kite the enemy. This is extremely helpful in having her not just tank insane amounts of damage. Here is a demo of an intentionally faulty Deerclops fight to show you that Abigail does better against bosses than she did before. This fight went far from the best it could have gone, i could have honestly done a lot more micromanaging of abby's position with her new commands. Reveal hidden contents 显示隐藏的内容 dontstarve_steam_x64_LJNL6rAwiY.mp4 31.21 MB · 0 downloads I think that there are 100% aspects of wendy's skill tree's design that should be looked at. But I think that they've done a pretty good job at giving wendy an avenue to cover her greatest weakness (Abigail sucking at bosses), I don't think that part needs to be looked at. I totally agree that Wendy is great for new players. But what for experienced players who have played Wendy for thousands of hours? They already knew how to handle bosses without Abigail (because Abigail will die immediately). They even don't need abigail's poor AOE damage when fighting bosses, they only want abigail's buff as you mentioned. Gestalt Abigail cannot keep the buff for Wendy, since the frequency of attack is really low. Indeed Gestalt Abigail can kite the bosses to some extent, but it doesn't secure it's survival against bosses, Abigail's death or not depends on luck now, so what's the difference? Don't say that you can command Abigail in a fight, all commands share one cooling time, and you cannot do too many operations in a actual fight. Wendy and Abigail indeed are good at bullying weak animals, like spiders and bees. Actually, Wendy can handle these mobs most easily with a lowest cost. AOE damage was a precious thing for characters, that's why players called as 'a strong character'. But after most characters' update of skill trees, AOE is no more a rare thing. Think about it, almost all updated characters have AOE skills (except for Wilson), Willow even do such things better than Wendy, so what's the advantage for Wendy now? When Willow uses great spells, Wendy is still bullying spiders, haha. What's more, for bullying weak animals, what's the difference between 300 health points Abigail and 10000000000000 health point Abigail? Either way Abigail lives, and the time spent are the same. But the health points of Abigail for boss fight is crucial. No one cares how much damage Abigail can make in a boss fight! I even don't use Nightshade Nostrum in the day! In boss fights, Abigail is just a buff generator. We don't need Abigail's damage, we only need Abigail's survival. After update, the changing of the attack type of Abigail has a cooling time of ten days, which is really inconvenient. How can I handle spiders, bees, frogs in this time? Abigail no longer has AOE when it's in Gestalt form. So for new players, how can they handle dogs attack when they are using Gestalt Abigail? Gestalt Abigail loses its AOE advantage. Also, let's compare Wendy with other characters before this update. For boss fight, Wendy is the weakest, just like Wes. For bullying small animals, Wendy is the cheapest, but other characters can also do the job, just with some prepare time. And as for the comparing of characters who summon partners, Willow has a bear with 2600 health points and planar entity, she can make multiple bears and they are easy to amend; Wurt has unbeatable merm army; Webber has cheap partners with eternal loyalty, he also has nurse spiders to heal him and his army; Wickerbottom has tentacles and bees for different bosses; Winona has catapults which are completely under her control, not to mention planar attack; Maxwell can summon infinite puppets with sufficient nightmare fuel... Regardless of AOE advantage, Abigail is weak and hard to control, and the most fatal thing is, no one turns into Wes when their partners die except for Wendy. Characters usually get great improvements when they get their skill trees, even for Wilson and Wigfrid who has comparatively weak skill trees. But what for Wendy? Don't tell me that Wendy is not a fighting type of character, she is not good at gathering resources as well. Don't tell me she can't overcome her achilles heel, other people get AOE and other powers, their achilles heel can be neglected. Don't tell me Wendy was strong enough and doesn't deserve a great enhancement, look at Willow, she can even uses spells, is it really fair? Link to comment https://forums.kleientertainment.com/forums/topic/161090-undo-wendys-skill-tree/#findComment-1761721 Share on other sites More sharing options...
cyjs Posted November 26, 2024 Share Posted November 26, 2024 Some gentlemen in the forum should come and take a look, what does it mean to only complain? Link to comment https://forums.kleientertainment.com/forums/topic/161090-undo-wendys-skill-tree/#findComment-1761806 Share on other sites More sharing options...
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