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Wortox + Walter Final thoughts (+bugs I found since last patch)


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Wortox: Having to fill up the Jars to 40 to get the special affects of the extra souls carried in hand and extra knapsack damage just feels to bleh. 5 inventory slots taken up plus 200 souls for just a simple affect doesn't feel very rewarding for the time spent.

I also don't think the souls should leak when dropped because it would be great to have an ACTUAL storage solution for his souls. (Allowing in backpack and chests) would be good too. If you want though this could be part of the upgrade that lets you carry more souls per full jar.

Walter: I love Walter's new abilities but the range buff from both of the upgrades are just not that great or worth it. The attack speed is perfect though I think.

I love the thulecite and scrappy upgrades having their own playstyles and purposes. Thulecite for alternating which rounds you wanna use in quick combat + having full screen range for long range snipes. And scrappy for the unlimited ammo + double damage on slower charge and more range.

I think what Walter's tree lacks however is anything for his Sanity downside himself (Separate from Woby). Like all of his skills are purely Slingshot or Woby. I feel like the 6 extra round types could be combined into groups of 2 so you can have more of them unlocked while also having some Woby skills, but would also allow some room for some Sanity improvements upon taking damage!

That's all for now though honestly very fun update!

A few bugs:

Bramblehusk rounds planar/regular damage isn't working. Before it was 68, now it is 38

Shadow Reaper's damage isn't ramping at all for some reason

Wendy can't place gravestones

Wendy's Shadow Elixir isn't providing any extra damage boost

Can you bundle wrap the soul jars?

Apparently gravestones must be built on skeletons, meaning somebody has to die first. Should just require bone shards so alternate means can be used. Graves for fish, I guess.

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