Kacpert25 Posted November 19, 2024 Share Posted November 19, 2024 A few ideas for the beta that, as far as I've seen, no one has mentioned them on the forum yet: -It would be nice if the game informed how many gems there are still undiscovered. Currently, it is a bit irritating that the player has no idea how many gems there are in the game and whether he has already discovered them all. -Phasing Gem, in my opinion, seems terribly unnecessary. I don't see the point in giving the player a third option to dodge through objects when armor piece and power also do that. In addition, this gem does not have any perks that can level it, so it seems to not fit in with the rest. I think this gem would work a lot better if it was changed from only giving you dodge through objects to being able to deal a percentage of weapon damage to enemies when you dodge through them. With this change, the Phase Out power could also be changed. The base level of Phase Out could be lowered from 3 to 2. Then at this level it would allow dodge through objects, which would deal 50% weapon damage. At level three, it would deal 100% weapon damage. By the way, Phase Out could also be changed again, from a yellow power (because it has now been changed from red to yellow) to red since it would be an offensive power. The weapon damage percentage with Phasing Gem would be as follows: 15%>20%>25%. -The current teffremeter graphic seems a bit too big to me, it could be slightly smaller. And along with this, it would be useful to add that the ingot graphics on the tefframeter match those of the biome the player is currently in. And it would be possible to add core'stones to the teffremeter prize pool. -It would be useful to change the classification of Wet power (which occurs during rain anomalies) from blue to yellow and change its level from 1 to 3. I understand why this power is blue. After all, being wet is associated with this color. However, in the game, all blue powers are related to healing or a health bar. Here, however, this power does nothing of the sort. It only imposes effects that are more consistent with being a yellow power. -It would be interesting to add that when the Stampede Anomaly is at maximum power, at the very beginning of the Anleer charge there will be one Imbued Antleer in the form of a pack leader. Well, if at the very end there can sometimes appear a smaller Antleer, which I guess is supposed to be a young one, why wouldn't there be a leader at the beginning? So, that's all I wanted to say in this post. Initially, it was supposed to be longer, but several topics have already been discussed on the forum by other people. Link to comment https://forums.kleientertainment.com/forums/topic/160741-a-bunch-of-ideasopinions-about-the-new-beta/ Share on other sites More sharing options...
Anxiattack Posted November 20, 2024 Share Posted November 20, 2024 These are all solid ideas and should definitely be implemented into the game. Can't believe I never thought of some of these ideas/changes, although I'm happy somebody did. Link to comment https://forums.kleientertainment.com/forums/topic/160741-a-bunch-of-ideasopinions-about-the-new-beta/#findComment-1757773 Share on other sites More sharing options...
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