Jump to content

Few quality of life improvements.


Recommended Posts

Hi 
I would like to ask for better tool to manage dupes. I would like to create sub-groups on the"vitals" tab, and be able to move them around on that tab, and have that reflected on other tabs, like the "skills" tab, or at the doors. As right now I got 41 dupes on my main planetoid and 10 on each other. Every place have a different orders of the dupes making it hard to manage. Just having this same order would be already improvement, but having tool to group them would be even better. 

Also, I would like to ask for dupes filter in the "vitals" tab, I would like to be able for example to see which dup has "flatulent" trait so I could group them and forbid to pass through particular doors.  

And the last suggestion is, I would like to be able to split "move to" order into few drop offs. Let me explain: let say I have got a 20t of gold in one pile. When I set the "move to" order, dups will move whole 20t (in few trips obviously) unless I cancel, but that mean I have to stay and watch. I would like to be able to set, let say, 5t into one are and then (for example by holding shift) set another 5t to another area instantly, and so on and so on.   

Thanks! 

 

I can't see a edit button so I would like to add another suggestion I have forgotten to add earlier on. 

Critter sensor filters - it would really help with automation if one could set up what critters critters sensor count, that is especially helpful with puft farming. 

The move to suggestion would be nice. It is a clear short coming of the function.

Regarding the dupes sorting, I do it by giving them forname like miner, farmer etc. This allows to subgroup them. But a small overhault of the priority window would be welcomed.

Some extra priority would also be nice like Mecatronic building. I don't want my engineer with 4 in building to spend its time crafting instead of manufacturing goods, but he's the only one able to make the sweeper so a separate priority for that would be nice. (Or rework the traits tree and move mecatronci to "building". that would solve the issue.)

Yes I also do rename my dupes but that is just working around the problem rather than solving it in comfortable fashion. You add new dupes to group, he would automatically got set up of that group.

I agree, priority window could use a overhaul too. 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...