aidankocherhans Posted October 11, 2024 Share Posted October 11, 2024 -Increase Woby's hunger capacity -Slightly increase slingshot rate of fire, when mounted on woby increase rof further and reduce startup duration slightly -Restore a small amount of sanity when healing -increase ammo crafted by a small amount and increase max stacks of ammo (that part might need to be added to the base character) or increase slingshot damage by a small amount -add new damaging ammo type, a bit stronger and more expensive than cursed rounds -add aoe shrapnel ammo made from cookie cutter shells and/or broken shells -Woby can take a bit more damage before bucking you off, and tanks a little bit of the damage for you -Woby won't run as far away from danger -strong planar ammo for post rift content -utility ammos like poop pellets have aoe -DON'T dramatically reduce sanity loss from damage or the startup of the slingshot, at least without conditions -make Woby viable in combat when compared to taming a beefalo, either through improving slingshot combat like my suggestions, or though some in-game upgrade (like feeding her a rare resource or crafting gear for her, like armor or a mounted slingshot) Link to comment https://forums.kleientertainment.com/forums/topic/160157-walter-skill-tree-ideas/ Share on other sites More sharing options...
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