Fornax Posted October 8, 2024 Share Posted October 8, 2024 I realize this would be a very significant change (definitely on the game engine side), but it might still be worth suggesting - would it be possible to implement asynchronous saving in DST? From my understanding implementing async saving with the fork() syscall on both Unix-based systems would greatly reduce save lag. This would allow the main game to keep running smoothly while the save process is handled by a separate child process, minimizing interruptions. I imagine that the majority of dedicated servers run on Linux, making this especially beneficial. This would of course be a qol improvement for Linux desktop and macOS users as well. Of course fork() isn't available on Windows. IIRC Factorio has been using async game saves for a long time. https://man7.org/linux/man-pages/man2/fork.2.html Link to comment https://forums.kleientertainment.com/forums/topic/160110-asynchronous-saving-to-reduce-save-lag/ Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.