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Atrium Enhanced


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The atrium. Probably one of the oldest places and locations not changed in the DST, but it's up to you to decide whether it's good or bad. As for me, the atrium deserves more, larger sizes, unique buildings or buildings, maybe interactive objects. At the time of the key part of lore of DST, the atrium is one of the most empty locations, which is strange. After all, as we remember, assume or even know, this place has become the instigator of all troubles. And whatever the atrium was in the culture of the ancients, whether it was a path to a parallel world, a dastapremicality or even a laboratory, the atrium still has too little of everything for such a difficult path. Make it a ghostly mansion, scary, but absolutely safe, until the skeleton is activated. Judge for yourself, we will walk a long way out of the maze, ruins full of all sorts of dishonesty, it is absolutely fair not to add dangerous creatures to the atrium, but it is worth making it more filled with details and space, so that it does not seem like the basements at my grandfather's cottage...

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