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We need a way to prevent being repelled while riding a beefalo


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On 9/15/2024 at 1:40 PM, cropo said:

Beefalo are never really worth it in combat imo. The only time they can be reliably used is if you were already good enough to no-hit the boss you were fighting anyway, it's just extra risk involved. Only thing I use beefalo for is moving chess pieces and sanctum parts; sometimes I'll even just swap to Walter and just use Woby to do that.

What are u even saying beefalo are good at fighting if u play some characters you need a beefalo to reach your highest damge in that character and what do you mean by it’s only good if u know how to no hit the boss and i fight the champion with a beefalo and he performs very good vs him 

22 hours ago, Mysterious box said:

It can't because the whole idea of the knockback mechanic is to punish players for failing to kite i.e. preventing tanking in these scenarios making a saddling just ignore knockback completely defeats the purpose of the mechanic.

Edit: Thinking more on it perhaps a nice compromise would be that the saddle allows you to take 2 knockback attacks but the counter never resets until you dismount. It gives you a additional buffer but still add weight to dodging if you don't want to extend the fight.

If it would the saddle itself would need nerfed since it gives too much advantage in it's current state to also be given knockback resist on top of it.

1 yes but when the player get knockback he get up then u fight normally but if u get hit and u are riding a beefalo your beefalo will fight the boss and u have to run like for a minute and hope your beefalo didn’t die fighting 

2 I think this is a good idea but something that make the beefalo stop attacking the boos so u can hope into him will be batter

3 I agree that the saddle need a nerf but i don’t went this to be a this saddle quick I went it to be the default for all saddles

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