_zwb Posted August 1, 2024 Share Posted August 1, 2024 The regular ways I can think of just wouldn't work after TheSim:Reset is called Link to comment https://forums.kleientertainment.com/forums/topic/158801-is-there-any-way-you-can-modify-worldgenscreen-class-at-all/ Share on other sites More sharing options...
Rickzzs Posted August 1, 2024 Share Posted August 1, 2024 (edited) If mods are loaded after this screen, you won't be able to do anything. If this screen has been created, modify the existing instance. If not, do a post init hack. Edited August 1, 2024 by Rickzzs Link to comment https://forums.kleientertainment.com/forums/topic/158801-is-there-any-way-you-can-modify-worldgenscreen-class-at-all/#findComment-1738648 Share on other sites More sharing options...
_zwb Posted August 2, 2024 Author Share Posted August 2, 2024 56 minutes ago, Rickzzs said: If mods are loaded after this screen, you won't be able to do anything. If this screen has been created, modify the existing instance. If not, do a post init hack. The game resets lua entirely after you click "generate world", so any changes mods make before that is reset, modmains are loaded after world map is baked so that's useless as well Link to comment https://forums.kleientertainment.com/forums/topic/158801-is-there-any-way-you-can-modify-worldgenscreen-class-at-all/#findComment-1738656 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now