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Klaus loot stash no longer blocked by structure?


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I recently managed to block all spawners with 1 firepit right at the center of the tile (where the stash was before the fight) and then 4 chests surrounding each spawner (I did this just to make sure there was enough number of structures around it). I saved 1 spawner open but noticed that the loot stash did not spawn there but kept spawning and destroying the firepit at the other spawn locations. I even tested in a dummy world and the same thing happened - loot stash keep spawning and destroying the structure placed on it, regardless of how many structures are around it, and straight up ignoring the 1 spawner I left for it. Is this only happening to me? What am I doing wrong here?

20 minutes ago, Habakkuk said:

Are you sure that the "left spawn" is a spawn?

Yes because it spawned there once, I fought Klaus and like the location so I intentionally didnt place anything there. Meaning that even if I didnt cover all the spawns, there has to be at least 1 spawn with no structure and the loot stash should spawn there instead of choosing a spawner with a structure. Thats the part that's puzzling me.

You scared me! I have an 8,5k days world where I have all the Klaus spawners blocked. I used to block them with simple signs back then but later most of them I replaced with potters wheels with Klaus sculptures on them. Just now I got a loot stash spawn in its own dedicated arena as usual. I'll continue observing but to me it seems it still works as it used to work. Perhaps their changes to firepit placement box made it not block the spawner properly (or you placed it not too precisely). Try positioning it strictly on top of the place where loot stash was. Or try other structures. 

Proof from today (July 11th 2024):

image.png.698bad680df27fd827fee9d3039b6dc4.png

 

Another thought: is your "troubled" firepit in the mosaic? Maybe it was destroyed by a meteor and later a loot stash spawned on it? I heard a recommendation of using Winona catapults for this biome as blockers since they can repair themselves. 

7 minutes ago, ChintzyGnat said:

A sign in the center of a tile should block the sack until all spawns are blocked, in that case klaus will break something to force spawn

Interesting, I was sure it worked in a way that he doesn't spawn at all after all possible spots are blocked. This happened in my world with a Nightmare Werepig (although that was about a year ago). He didn't spawn more than 20 days after I blocked his previous spawner with a sign and I had to free one to make it spawn again. Maybe that was changed at some point (or Klaus works differently).

11 minutes ago, Lovens said:

Interesting, I was sure it worked in a way that he doesn't spawn at all after all possible spots are blocked. This happened in my world with a Nightmare Werepig (although that was about a year ago). He didn't spawn more than 20 days after I blocked his previous spawner with a sign and I had to free one to make it spawn again. Maybe that was changed at some point (or Klaus works differently).

Possible that I'm remembering things wrong

In testing it appears to still work just fine.

If structures are getting destroyed that means all the spawners are blocked. There is likely something blocking the intended spawning location such as:

  • It being too close to a coast
  • Items dropped on the floor
  • Player being too close when it's supposed to spawn

42 minutes ago, Arcwell said:
 

In testing it appears to still work just fine.

 

Your video is a godsend!! I was looking for the stash spawner amount prefab the entire yesterday but couldnt find anything online.

Turns out, I was wrong. Things still work normally so rest assured, Lovens.

1 hour ago, Lovens said:

You scared me! I have an 8,5k days world where I have all the Klaus spawners blocked. I used to block them with simple signs back then but later most of them I replaced with potters wheels with Klaus sculptures on them.

What happened yesterday was that at some point, I blocked all the spawners in my actual save and the stash force spawned in 1 random spawner.

Step 1: I freaked out and made a copy and tested using the Too Many Items mod, went to a spawner I was already blocking and decided to make it THE SPOT.

Step 2: I deleted the sign there and teleported to somewhere far away from both biomes (Lunar Island), skipped 20 days and teleported to the next stash, expecting to end up at that spot earlier.

Step 3: But it didnt, instead a random, already blocked spawner was selected??

Apparently, using the "delete" option near the sign also deleted the spawner entirely so I ended up with all spawners blocked again. I tested out by manually hammering the sign and it works again. Phew! Thanks for all the help, folks. Really got me stressed lol.

39 minutes ago, Cruvimaster said:

Klaus should have appeared here, as all other places are blocked with fire pits.

Captura de tela 2024-07-11 185338.png

It's not the first time this has happened.

Captura de tela 2024-07-11 190047.png

The spawner from the second screenshot looks like it's located on the edge of the meteorite field. You can see a broken flintless boulder on the left - they only appear in this biome with meteorite showers. This means it could have destroyed your firepit before Klaus chose his next spawn location and made it available. 

49 minutes ago, Lovens said:

The spawner from the second screenshot looks like it's located on the edge of the meteorite field. You can see a broken flintless boulder on the left - they only appear in this biome with meteorite showers. This means it could have destroyed your firepit before Klaus chose his next spawn location and made it available. 

This is the second time this has happened in my world. No it's not that. I've experienced this problem in this world and then it corrected itself.

In fact, it's already back to normal, except for the fact that it gave 2 Krampus Sack in a row.

Captura de tela 2024-07-11 202306.png

It had been forever since the last krampus Sack until I got these two new ones.

On 7/10/2024 at 3:30 PM, Thaz1902 said:

I recently managed to block all spawners with 1 firepit right at the center of the tile (where the stash was before the fight) and then 4 chests surrounding each spawner (I did this just to make sure there was enough number of structures around it). I saved 1 spawner open but noticed that the loot stash did not spawn there but kept spawning and destroying the firepit at the other spawn locations. I even tested in a dummy world and the same thing happened - loot stash keep spawning and destroying the structure placed on it, regardless of how many structures are around it, and straight up ignoring the 1 spawner I left for it. Is this only happening to me? What am I doing wrong here?

This might not be ideal, but have you tried letting the stash destroy a spawn-blocker, leaving it open, and then simply waiting a year to see if the next one lands there too? Perhaps it'll always spawn in that spot now.

5 hours ago, Cruvimaster said:

This is the second time this has happened in my world. No it's not that. I've experienced this problem in this world and then it corrected itself.

In fact, it's already back to normal, except for the fact that it gave 2 Krampus Sack in a row.

Captura de tela 2024-07-11 202306.png

It had been forever since the last krampus Sack until I got these two new ones.

How do you know it's Klaus destroying the firepit and not meteors? I'm just skeptical about the whole "Klaus destroys spawn blockers" thing. I have an 8.5k world with all spawners blocked since like 2k days, and I have never experienced loot stash spawn anywhere except for its dedicated arena when I didn't expect it to. The only time it did happen was when I deliberately freed one of the other spawners and blocked my usual arena, for decoration purposes (I needed a skeleton killed by Klaus in my mosaic graveyard). It worked like clock, and after I was done doing that I swapped spawner blockers the way it was before and ever since he is back in the usual arena. I also have meteor showers turned off to allow me decorate in the mosaic biome freely. Because of that I don't experience any issues with spawner blockers being destroyed around the meteor field. 

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