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A more consistant way of producing Polluted Oxygen in Basegame for Puft ranching


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Its kinda hard to ranch regular pufts in base game,so far all the others critters ranch the same way in both version but pufts

Lets see all of the ways for PO2 production in basegame

Pdirt(not ideal, they release too slow)

Geyser(the amount one geyser produce is too abysmal, I always wonder why those geysers are just bad)

Pwater(We could make the pwater tower from the claymator, but a huge amount of space wasted just for 1 ranch of pufts)

Slime(You use slime, to produce less slime,what)

Morb(3 cycle per morb spawning and you need to restart, not many players knew that and the rate of producing is inconsistant and determined by speed)

Space POI(please dont tell me you need space tech just to ranch a puft ranch consistantly)

Ranching pufts with all variant is already a challenge itself, but their essential food kinda really need to be fixed to be at least not a pain to get, some solutions

1.Sublimation Station port to base game(we already did that with sucrose)

2.Buff PO2 Geysers

3.Make Morb produce consistantly

52 minutes ago, Fongkelyj said:

Morb(3 cycle per morb spawning and you need to restart, not many players knew that and the rate of producing is inconsistant and determined by speed)

Small correction: you dont need to restart, build outhouse on airlock and open it after morb spawned. That reset outhouse and it will spawn another morb after 3 cycles. That can even be automated with critter sensor and airlock critter dropper. 

8 hours ago, Tigin said:

I agree sublimination station should be in base game, but I don't see how this is related to the Beta Branch

Beta also include all game ver change, not just ice stuff

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