Demigardenerner Posted June 19, 2024 Share Posted June 19, 2024 Ok so the communal kelp item I think instead of like making merms respawn faster I think it should be allowed for the king to be fed from this kelp item if he’s gets too hungry and for merms to go gather kelp from the nearby ocean to replenish this.because the respawn speed simply matter because the normal respawn speed is just half an day (4 minutes) and this would give Merms more intelligence also for her affinity skills you could make it that a transformed merm can become a king and have the ming be able to drop lunar related items like more glass shards and pure brilliance rarely.like how Winona can get nightmare fuel and rarely pure horror.give have merm guards the ability to swim with you to a boss fight at sea Malbatross,crab king or maybe just help with raiders but I think it would be a fitting and cool idea.and also for mosquitos of course make them friendly and can’t damage allys but when they explode items of damaging they should heal all nearby merms and wurt for a lesser amount kinda like a nurse spider.and again give wurt the ability to swim it would be nice for gaps and early kelp gathering and i know grass rafts but Wurts a fish so yea she should be able to swim atleast a bit and not as fast of course.and this last part might sound really really dumb but it would be pretty funny and cool but late game you can give the king a cc crown and it would make all merms smart enough to use actual tools and under wurt orders be able to collect materials for houses on there own and materials for their own tools and armory’s I think that would be really really cool.the ability to give the king different body slot items for different affects but that’s just a few ideas I think would make wurt cooler not flat stat buffs but actual merms intelligence buffs Link to comment https://forums.kleientertainment.com/forums/topic/157317-wurt-a-few-skill-tree-changes-ideas/ Share on other sites More sharing options...
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