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Some changes I want to make to the wurt and Winona skill trees four equal reflection


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1st tiers

  • hotlight
    • lights give off heat
  • spacious spotlight
    • larger area
  • Portability
    • can carry items
  • Quick Charge (needs portability upgrade)
    • 100% faster recharge
  • Energy saver
    • gens wont use energy when not in us

Second Shelf (requires 3 perks from bottom shelf)

(needs portability upgrade)

  • Precise targeting
    • fires range with handy remote
  • barrage
    • increase fire rate while in range of handy remote

(just needs bottom shelf 3 perks)

  • Rapid fire1
    • increase fire rate by 5%
  • Rapid fire2
    • 10%
  • rapid fire 3
    • 20%
  • Explosive volley 1
    • 25% larger damage area
  • Explosive volley 2
    • 50%
  • Explosive volley 3
    • 100%
  • greater generator 1
    • effieciency of generators by 25%
  • greater generator 2
    • 50%
  • greater generator 3
    • 100%

Third shelf (requires 6 perks from lower shelfs)

--Nightmare side--

  • Shadow Seeker 1
    • build a object to reveal hidden traces of shadow magic.                                          
      • crafting recipe: goggles, dark petals(temporary Please tell me something better to put here)
      • (Integrated discloser (A mouth integrated into a rosebud that can tell you about things through), briarwire, pure horror(temporary Please tell me something better to put here) 
    • Nightmare Generator
      • nightmare fuel for gens
    • (requires Shadow Seeker 1 & not have the founders keeper 2)

    • Shadow Seeker 2
      • "the queen will watch over you"
      • (-Rose Bridges+vinez(open to name change rose vine that shadow and electrically charged)+W.I.Ndot(yes I know I spelt it with a D is the shadow equivalent to W.I.Nbot it’s likea W.I.Nbot Shaped ink blot the sense small it’s a dot)+ portahole(shadow equivalent to the teleportation station when used it creates a hole in the ground that you proof into like how Maxwell did in DS)+pop-in petals(portcel shadow equivalent open to better names)+unstable apparition)
    •  

      • (requires nightmare generator)
    • Pure Horror Generator
      • Pure horror fuel for gens
    • (requires pure horror generator & portability upgrades)

    • Shadow strike
      • use handy device to use a shadow barrage attack
    • --Lunar side--

    • Infused GEMerator
      • Infused moon shards for fuel on GEMerators
    • Brillance GEMerator
      • pure brillance for fuel on  GEMerators
    • Founder's Keepers 1
      • build a device to find hidden supplycache's
      • (I’m having trouble coming up with a fragile rose equivalent)
    • (requires portability & brillance GEMerator)

    • Enlightened strike
      • use handy device to use a lunar-instilled attack for catapults
    • (Bolders are now blue with white outline)

      (requires Founder's Keeper and cannot have Shadow Seeker 2)

    • Founder's Keeper 2
      • locate higher grade supply caches
      • Gain mastery over tech found in advanced cacheboxes
      • The cryptic founder clarifies his use of the power of your sister’s enemy to her
      • (the lunar equivalent of fragile rose revival)

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Amphibian Skills

  • Mental Fluidity 1
    • Restore sanity while wet; more wet, more sanity
  • Mental Fluidity 2
    • more sanity restored
  • All-Weather Scales
    • Greatly reduce the effect of wetness on body temp
  • Slippery Hide 1
    • damage will consume wetness instead of health
  • Slippery Hide 2
    • same but more effective
  • Hydrous Healing 1
    • Slowly regenerate health when wet. more wet, more heals
    • same but more effective

SwampMaster Skills

--path 1

  • Mosquito Incognito
    • craft cuddly buddy making mosquitos neutral
  • Itchcraft 1
    • learn mosquito based items
      • Skeeter Bomb,
      • Fertilizzzer
      • Blood Shot
  • Itchcraft 2
    • "master" the use of mosquito based items

--path 2

  • The King's Pauldron Quest
    • Add sculpting to the kings shoulders for greater stoutness in your Merm soldiers
  • The King's Crown Quest
    • Gift him a crown worn by kings long passed and your merms will fight smarter so their lives may last
  • The King's Trident Quest
    • Offer this weapon best wielded at sea, and your merms will attack with the deftness of three

--path 3

  • "KING HUNGER 1 PLACEHOLDER NAME"
    • ??
  • PLACE HOLDER2
  • PLACE HOLDER3

--Bottom paths

  • Community Feeder 1
    • Craft a Communal Kelp Dish to entice faster merm growth
  • Community Feeder 2
    • same but better
  • Industrious Merm 1
    • Shoddy Tool shed to equip your merm workers with shoddy tools
  • Industrious Merm 2
    • same but better
  • Hardheaded 1
    • carft an Armermry to equip your Loyal Merm Guards with Swamp Brawler Helmets
  • Hardheaded 2
    • same but Swamp Warrior Helmets
  • PLACEHOLDER NAME SWAMP FIGHTER
  • Swamp Pathfinder
    • Survivors near wurt will move like her through the marsh

Affinity Skills

--Shadow path

  • Shadow corrupted Merm
    • Grant your loyal Merms the wndrous gift of shadow corruption  by feeding them nightmare fuel 

      (with the shadow merm guards looking like triumphant Wurt and I don’t mind if you do Something completely different with regular merms but for simplicity sake, I’m just gonna say have them look like triumphant Wurt But without the horns)

    • infuse shadow merm with Planor power using Pure Horror
  • Terra Corruption
    • no Land shall be safe from the dark and beautiful corruption of the marsh

 

(dreaded mudslinger is replaced by horrific mudslinger with a more reflective design of the brilliant mudslinger)

(Also if the team has a heart fit on shower being resurrection, can you pay with the same? You even really have to change the design to have a gestalt merm (white silhouette of a merm) possess their old body like fresh Gestalts Possess mobs, and Wurt’s Moonbound skin can be a three horned bright eyed frog)

--Lunar path

  • Lunar Mutated Merm
    • Grant your loyal Merms the wndrous gift of lunar mutation by feeding them Infused moonglass (I hope Wurt’s moonbound skin Looks like mutated merm guards)
    • empower your mutan merm with planar power using pure brilliance
  • (I don’t know what the lunar equivalent to Tarra corruption is called but Instead of lunacy Anenemies that repeatedly open and shut and last as long as she tentacles or something will spawn in the place of shadow tentacles(some sort of lunar equivalent of shadow tentacles)) 

 

(I’m open to changing the words corrupted and corruption to something else also )

With Shadow Seeker 2 you can infuse wormholes and teleport to any other wormhole you have seen on the map, infuse flowers to get a rose that revives you at florid postern  with all your items the instant you die and can make rose bridges over small gaps.

Cool. I have two suggestions:

 

1st, can you add the idea of removing the weakness of refusing to fight with low health thing with Merm guards? It's really Unpleasant.

2nd, can you add spear sheds as weapons for Merm guards too? It would look quite cool.

 

Besides that. You got a pretty cool idea. Also, did you post this before Klei made the update? Because it matches a lot.

45 minutes ago, Funny Wonker said:

Cool. I have two suggestions:

 

1st, can you add the idea of removing the weakness of refusing to fight with low health thing with Merm guards? It's really Unpleasant.

2nd, can you add spear sheds as weapons for Merm guards too? It would look quite cool.

 

Besides that. You got a pretty cool idea. Also, did you post this before Klei made the update? Because it matches a lot.

What if instead over that I have a naturally heal up overtime while refusing to fight then join the fight
 

What’s a spear shed?

I basically copied it from a post, then altered it I think it was a leak

and I’m saving nonalignment changes for:

 

16 hours ago, Dr.Webber said:

What if instead over that I have a naturally heal up overtime while refusing to fight then join the fight

I'd prefer that they don't at all refuse the fight because by the time the heal. The target could've gone away. Also, isn't that already added?

 

16 hours ago, Dr.Webber said:

What’s a spear shed?

Add the idea of a spear shed for the merms or merm guards to use.

48 minutes ago, Funny Wonker said:

isn't that already added?

 

  I think it’s actually they stop so you can heal them up

 

54 minutes ago, Funny Wonker said:

Add the idea of a spear shed for the merms or merm guards to use.

But what is it 

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