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[Small Suggestion]Make CK Minions' and Scrappy Werepig's Attack Period Consistent


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Crab Guard and Crab Knight have an attack period of 4~6 seconds, and Scrappy Werepig has 3~4 seconds attack period. 

Known that they all have pretty long damaging range, the randomized attack period leaves players much less time to attack and have to dodge earlier if they wish to complete the battle with least flaws. This effectively makes the battle longer than expected and gives much frustration when players got hit by an unexpected faster strike from the mob.

I simply can't figure out why Klei wish to make the battle more inconsistent by randomizing mobs' attack period. Do they want to tell players that stop trying to become a flawless boss battles tryhard or something?

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