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增强人物间互动和增益 Enhance Interaction and Gain among Characters


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饥荒联机版中人物背景关系有所交集,游戏可以通过一些角色互动或增益来有所体现,比如动画中大力士的力量可以被暗影增强,游戏中可以让老麦的暗影陷阱可以使大理石手臂有暗影纹路一段时间,并增加攻击力。或者是人物关系方面,比如童子军可以讲故事给一些小朋友角色回san,大厨做的食物在前面加个美味的,可以有格外的回san效果,但是对尝不出味道的角色除外,对味道追求高的角色回san效果更强。老麦和温蒂属于亲人,老麦长得比较像温蒂父亲,可以俩人在一起给温蒂一些回san效果之类的,用于表达角色关系的一些小机制,多人游戏趣味性也会大大增加。

 

In Don't starve together, characters have intertwined backgrounds, which are showcased through various interactions and gain. For instance, in the animations, Hercules' strength is amplified by shadows, and in the game, Old Mai's shadow traps impart shadow patterns on marble arms, temporarily enhancing their attack power. Additionally, in terms of character relationships, Scouts can regain San by telling stories to certain child characters, and adding "delicious" to the chef's food has a special San-regaining effect, excluding those who cannot taste it. Characters with a high palate for flavor experience a stronger San-regaining effect. Old Mai and Wendy are related, and Old Mai bears a resemblance to Wendy's father, allowing them to work together to provide Wendy with San-regaining effects and other subtle mechanics that enhance character relationships, greatly enhancing the fun of multiplayer games.

I've always wanted character interactions, but they would be rather hard to balance, since they'd incentivize picking only this character when someone is another character. The opposite can also happen, like if the chorusbox lowered Maxwell's sanity.

I have always wished for at least some gameplay impact between Maxwell and Wendy since he is her uncle after all. A detail I really adore in the character backgrounds. Also Maxwell suffering from the chorusbox would be perfect too (I think there is a mod for this in the workshop though? Not sure what it does in game since I haven't tried it out yet but I think it makes only Maxwell get sanity loss from some sort of music-box. Probably that's exactly what was meant by the chorusbox lowering Maxwell's sanity.)

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