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Small QoL Dragonfly update suggestion


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I've recently finished beating Dragonfly solo cheeseless for the first time, and while it was a really fun experience overall, there was one thing that really bothered me throughout my numerous attempts.

Namely, the 50/50 to either get Dragonfly Enraged, or to spawn more larvae if you fail to kill the last larvae in time. This felt like the most punishing portion of the entire fight, and it was what made me rollback the server the most times and restart the battle... It was quite frustrating (granted, it wouldn't be particularly hard to handle the larvaes if I had ice staves, but I'd like this portion of the fight to be less frustrating to someone trying to fight it without ice staves).

That said, I understand why the 50/50 exists, to push you towards actually trying to kill the larvae instead of simply running away from them and the like... So, I'd like to propose a few possible changes (in order of what I would personally prefer) to make this specific portion of the fight less frustrating... As in, I would be happy if any of those things are implemented, and I seriously doubt all of them will be implemented, but I hope the devs can at least consider one of those changes.

  1. Make a small change in Dragonfly's code to force the last larvae of a given wave to be spawned from a different lava pool than the penultimate larvae of this same wave. This would give the players extra time to kill the last larvae while dealing with a smaller number of larvae, while also making it easier to identify which will be the last larvae to die naturally (because the worst situation to be in when trying to fight the Dragonfly solo, was to see the last 2 larvae spawn from the same lava pool. It was basically impossible at this point to kill the last larvae myself without also killing the penultimate larvae (which was a very tall order)... Unless I had an ice staff, of course).
  2. Make the chance of the Dragonfly get enraged not be a 50/50, but instead be something slightly more likely to be enraged over spawning more larvae again. Something like a 60/40 or a 67/33 or maybe even a 75/25.
  3. Make the last larvae spawned in a larvae wave take longer to die when compared to the rest (I dunno if this is very feasible. I guess it would need to make the last larvae be a different kind of entity from the rest?). Like... Making it last 33s or 35s or something along those lines. Just a few more seconds to let people have an extra amount of time to kill it before it dies naturally... On this same vein, this last larvae could also have a bit less health than the rest, like 450 or 400 HP.

Thank you for your time! ^^)/

22 minutes ago, AliceShiki said:

Make the chance of the Dragonfly get enraged not be a 50/50, but instead be something slightly more likely to be enraged over spawning more larvae again. Something like a 60/40 or a 67/33 or maybe even a 75/25

it isn't explicitly a chance, dfly tries to spawn more lavaes after 30 seconds after stopping lavaes and that's also after how much time last lavae dies so enrage and spawn lavaes codes get triggered at the same time and which gets executed 1st is random

22 minutes ago, AliceShiki said:

(I dunno if this is very feasible. I guess it would need to make the last larvae be a different kind of entity from the rest?)

you shouldn't worry about this sort of stuff since that'd be very easy to do and that wouldn't require adding a separate prefab for it, since dfly flies away after reloading when fighting it, so lavae could also have their values set to whatever since they'll go to lava ponds to despawn after dfly starts flying away

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