Jump to content

Shadow pieces need a rework


Recommended Posts

A lot of people complain about BQ when is a rounded and balanced boss according to their game changing loot but shadow pieces, specially the rook are as easy as equiping speed items on a road since they only have 1 atack

The fights are really bland and doesn't involve any skill from the player. You either must tank rook tier3 or always evade his atack easily, you use a lot of mobs to deal with the knight or you use a character with i-frames to defeat the bishop.

All of them have the same problem of being a boring fight with just 1 atack and a "item/strategy" check. Such binary design is really sad in a game with original and fun fights

Even the original ancient guardian was funnier since, atleast, you could get hit easily than by the tier 3 rook and their endless warning before atacking

I like the summoning ritual and how you can summon more than 1 of each or even endlessly summon them by letting 1 alive

I hope klei revisit them since they have probe how they improved at creating fun fights like klaus, sharkboi, celestial champion, etc

15 hours ago, Marmalade said:

and maybe the entirety of the caves if we're lucky

60% of the caves is just empty space with stuff you can find on the surface, i feel like they shouldve made the entire shard smaller so you dont waste so much time in boring places, atleast ADD biomes instead of FILLING dead space.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...