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My crab king "REWORK"


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klei can copy this. i don't mind.

Removed freezing attack.

crab king can't be frozen.

crab king has a max of 9 gem slots now. pearl counts for 1.

claws has 750 hp. fight starts with only 4 claws now.

fighting with less than 9 of the same gems makes him drop nothing special, only strident trident. If fighting with pearl, drops the altar. (unchanged).

you can now paddle around him to dodge geysers. while claws lock you, he won't use geyzer, but he has 80% damage resistance until the claws are killed. all 4 claws will now redirect to you when the fight starts. they will only target boats with players on it.

9 blue gems fight : drops a blueprint for ice wand.

  • starts at 0%, can be refueled with water in a pond. can be placed on the ground and activated, throws snow around. automatically water plants. when equipped, each use freezes things in a tile range for 2 freeze points. on ground = 1% per second. on use = 10%. 3x living logs, 2x moon shards, 5x moon rocks, 1x blue gem.

9 red gems fight : drops a blueprint for fire wand.

  • on equip, right click items to instantly burn them. Trees instantly turn into burned forms, good against toadstool. 30 uses. 2x living logs, 2x moon shards 2x red gems.

9 purple gems fight : drops a blueprint for Ocean Cane.(most basic one since everyone fights him with purple gems)

  • +25% speed. Can walk on water. lasts 40 minutes while on water. If it expires you drown. 1.5 sanity/min. 1x Walking cane, 8x moon shards, 3x orange gems.

9 orange gems fight : drops a blueprint for layzer wand.

  • fires a lazer in a cone area (like 4 tiles) ahead that chop trees, mine boulders etc.. Also dig stumps. 10 uses. 1x Living log, 4x moon shards, 1x purple gems.

9 yellow gems fight : drops a blueprint for Slowminating wand and Overheatingly head collar.

  • calls the power of the moon. in a ranged circle, illuminates the ground for 5 minutes and shadow enemies inside get slowed for 25%. 1x living log, 4x moon shards, 1x yellow gems. 15 uses. restores 30 sanity on use.
  • heats up the body and thermal stones and put fire on items and structures very close to player. Items in inventory spoil faster, expires in 16 minutes. +4sanity/min. 5x gold, 3x moon rock, 1x yellow gem.

9 green gems fight : drops a blueprint for Dishmantling wand and Plateforming head collar

  • can deconstruct food for 100% freshness ingredients with 50 uses. restores 10 sanity on use. 2x living logs, 3x moon shards, 2x green gems
  • while wearing it, cooking in a crockpot has 50% chance of giving an item used in the recipe back 4 times, one time for each ingredient. 133 uses. 3x gold, 5x moon rocks, 2x green gems

Blue gems make ck and claws have a cold area of effect, making characters cold when close to it. The more gems, the faster they'll get cold. at 9 gems, crab king adds a small freezing ground around him similar to crystaleyezer that puts your temp° to -10° instantly.

red gems changes the aura from cold to hot. at 9 gems, while close to crabking, items spoil at 200% rate. bubbles appear around him as water starts to boil, the lower the hp, the more red he gets in this phase (getting cooked lol).

purple gems still adds geyser attacks, but starting at 2. at 9 gems, a new attack is performed by crab king.

  • every 10% health loss, crab king 2 main claws slash in front, breaking anything in the boat and dealing 80 damage per hit, 4 times. can be dodged by standing at the very far point of the boat. If the boat was not paddled back after inserting the gems, the attacks will be undodgeable.

yellow gem now adds health to the claws, up to 1200. at 9 gems, claws does double damage to boats.

orange gem healing per rock and hits to cancel unchanged. at 9 gems, crabking gain 10k hp.

green gems now adds hp to crab king, maximum 68k. at 9 gems, crab king has 10% armor.

if this has flaws please tell me.

literally just made this to see what ppl are actually bothered about in this fight.

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Going to analyze this solely from the perspective of someone doing an 8 purple 1 pearl fight to compare it to how CK is typically fought currently.

1. CK can't be frozen
This kills all ice staff, flingo, and icebell strats. I don't see how this is an improvement.
2. There are only 4 claws now, but they all target the boat a player is on.
This is twice the amount of claws we need to deal with currently (2, if boat is placed correctly).
3. While claws are locked to the boat, CK won't use geyser.
This does nothing to stop geysers that have already begun casting when a claw locks onto your boat. Given that all four claws will be chasing you instead of just the nearby ones, I think paddling away from all of them will be much harder.
4. Gem changes (blue = cold, red = heat, yellow = claw hp, green = what red used to do, purple/orange = unchanged)
Pearl is worth 3 of every gem. I'm not sure how you plan to stack blue and red because it seems like they would cancel out. Besides that, claws would be at 900 hp vs. the current 550, meaning if you wanted to keep claws down you'd need to chew through 3,600 hp of claws every time he summons new ones (compared to 1,100 currently).

In summary:
I think these changes would make the fight worse rather than improve it. It would make claws soak up more than 3x the resources while taking away strategies to help deal with them.

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