Kastrella Posted March 1, 2024 Share Posted March 1, 2024 Compared to the base game here are the resources that are renewable in the base game because of the starmap compared to SO starmap POI. Abyssalite Critter POI with Biological Cargo (suggested by Methian) Nonrenewable resources that are needed in SO but also in base game Lead (needed for lead suit) I think I am forgetting a few, but these are resources required over the course of the game even hundreds of hours in. I am excluding seed (sleet wheat and nosh beans or beeta extinction when completely used/killed. Mention by @QuantumZari Not sure if granite can become renewable in both versions but useful in decor-boosting structures. Other things mention are sporechids, tranquil toes, and saturn critter traps. Not as useful but would be appealing. Saturn critter traps on the other hand is a great hydrogen resource generator. Note there are seeds that are simi-renewable with printing pod if enabled. Link to comment https://forums.kleientertainment.com/forums/topic/154554-renewable-resource-missing-in-so-vs-base-game/ Share on other sites More sharing options...
Methian Posted March 1, 2024 Share Posted March 1, 2024 Might be great if critter Cargo could pickup critter (or seed) when mining space POI Putting it on a timer similar to the Artifact could make sure it's not abused while making it easier to replanish extinct species without having to wait for RNG of printing pod (when it's even available) It is indeed weird that we can get all rock types from space poi mining, with the exception of granit Link to comment https://forums.kleientertainment.com/forums/topic/154554-renewable-resource-missing-in-so-vs-base-game/#findComment-1701212 Share on other sites More sharing options...
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