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Amplifying your Ice Crystaleyezer


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The Ice Crystaleyezer's main function is pretty clear, prevent wildfires and overheating in its area, the somewhat annoying part is the price, how late in the game it becomes available and the fact that you will freeze if you're standing in its 8.75 tile radius, effectively turning summer into winter.

What if i told you it could prevent wildfires in a larger area? and without lowering world temperature in that extended area?
This is done with lureplants, whenever a wildfire starts, it will check for burnable objects within a radius of the player, lureplants have the highest priority, so if they're near you when a wildfire is triggered they'll want to burn, however, a wildfire will only be produced if the world temperature is above 80 degrees, if you plant the fleshy bulb in the radius of an active Crystaleyezer, the world temperature will be -10 degrees, thus the wildfire will be unable to start. Curiously the lureplant is still eligible for a wildfire attempt, so having it inside the area will result in no wildfires being produced.
(further testing might be necessary, i sat around in a test world with only day, in summer, outside of the oasis with this setup for about 10 days and there was no wildfires near me, in that time there would've been over 100 wildfire attempts, none of which were successful)

So here's my setup for preventing wildfires in a 21 x 21 tile square centered on the Crystaleyezer, i was inspired by this forum post.

image.jpeg.c7cb4bb9cfa603e783a5f34f68d7d6f7.jpeg

The lush carpet indicates the safe area, anything inside that square will be safe from wildfires, marble and carpet is used mostly to deter eye plants from taking root

Of course, the safe area is larger than the square (it probably looks like a really messed up Venn diagram) since the wildfire protection is in a 6.25 tile radius around the lureplant, not a square, for optimal coverage these zones should be layed out in a radial manner, minimizing overlap between them.

This build is mostly a proof of concept, I'd be happy to see improvements and optimizations made, here's some of my observations.

  • Lureplant count should be carefully considered, more lureplants will cover a larger area but will have more overlap, lureplants at the "corners" are ideal for achieving a square area.
  • Lureplants are annoying as they sprout eye plants, if an object with similar wildfire attracting properties exists, it should be used instead (if anyone knows of this or some "wildfire priority value" please do share)

Also, if anybody wants to try to improve this design, may i recommend this mod to place things radially. (https://steamcommunity.com/sharedfiles/filedetails/?id=2914336761)

(i am aware that lureplants also work with above average trees)

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