MrMNWorm Posted November 24, 2023 Share Posted November 24, 2023 Hello Forums, Here is the second installment for the seasonal events update pitch, this one will be covering new Hallowed Nights themed bosses. To keep things short, I'll be focusing mainly on one boss of the three that I've been imagining. Before jumping in... In the previous post about new potions, I led off by asking what if Klei were to put together a small team whose sole focus was updating the events over the next few years. I also hinted that maybe they could hire a few talented and passionate individuals from the community (as they have done successfully in the past) to be a part of this Seasonal Events Team. If I were hired to be the writer for this team... it would give me a professional writing credit to my name. And with that credit I could then get a literary agent or manager... and then they could help me get the pilot script for the DST Animated Series in front of the right people. Otherwise... *sighs sadly* I'll just keep plugging away at that... alone... by myself... with no help... *sniffles sadly*... aside from the helpful phone call I just had with an animation producer named Aaron Daniel Jacob who is currently working on Hamster & Gretel that airs on Disney Kids... we had a really good chat. And sure it cost $150 for a 30 minute phone call with him but... I was so charming and pleasant to talk to... I easily kept him on the phone for 47 minutes... and with the insight he provided I am confident the 3rd draft of the pilot script will live up to Klei's standards of excellence. *sniffles less sadly* *regains composure* So I really want to post these Hallowed Nights ideas so I can get back to working on the script with the revisions that came up from that phone call with Mr. Jacob. I have another phone call coming up with Clayton Conroy who works for United Talent Agency on Tuesday... he cost $300 for an hour... but if he provides anything remotely close to what Aaron did... totally worth it. For now, let's just focus on these ideas for new Hallowed Nights bosses. I have three in mind, a Pumpkin Boss, a Scarecrow Boss, and a Totally Normal Tree Boss. I have been calling them the Ancient Gourdian, the Sacred Scarecrow, and the Totally Normal Tree of Terror. Here is what the Ancient Gourdian might look like... I'm picturing this boss will use Brightshade Vines and Birch Nutter-like minions that we will call Pumpkin Nutters. So really it might look something more like this... The purpose of having three new bosses would be to rotate which one is made available each year after the development phase is over. With a 3 year rotation on bosses, it will help keep Hallowed Nights fun, fresh, and exciting for new and veteran players alike. NEW BLUEPRINTS Each of these bosses will drop a blueprint for a fun, unique, and helpful item. At this moment, I don't exactly know what the Scarecrow and Totally Normal Tree blueprint drops would be (but I do know the Scarecrow will summon waves of Misshapen Birds and the TNToT will have a cage-claw attack like the Fuel Weaver), but I have a pretty fun idea for the Ancient Gourdian... something I am calling the... PACK-O-LANTERN: 1 Pumpkin + 1 Bees Wax + 2 Rope = a backpack that if a player puts a light source item into the inventory it will glow and provide a 1.5 tile radius of light. It might look something like this. I would like to hear thoughts on if the durability should be lost on light sources that are inside it... I vote no, but am open to input on that. Then the Jack Skellington version next to it is a variant skin that players can earn in-game... allow me to explain how they will do that. SIDENOTE: The Binding of Isaac is a pretty addictive game due to it's high replay-ability factor. One way those developers encourage replay is with time-based mechanics. For example, beating Mom within 20 minutes will greatly reward the player. Since one purpose of the seasonal events team would be to try new, non-permanent, experimental content... I thought trying something with a time-based mechanic might be fun for DST players. So... I was thinking there might be two versions of the Ancient Gourdian (similar to the Toad and Misery Toad) that would greatly reward the player. To greatly reward the player, the seasonal events team will have to add something that I think is very fun and 100% logical for Hallowed Nights... Giant Jack-o-Lanterns. A few years back, there was contest for modders to create Hallowed Nights themed mods. At that time Giant Crops had recently been added, so I politely begged the modding community via the Kleicord to make a Giant Jack-o-Lanterns mod. Two modders, Mrklli and Praash, answered my pleas in flawless fashion as they produced the Giant Pumpkin Lantern mod. With that mod, players can grow a giant pumpkin, carve several different face options into it using a razor, and then insert a Firefly to make them glow. Their mod provides some really fun decorations for Hallowed Nights. The only thing that the seasonal events team would have to change to this mod is make it so there is an inventory window that pops up when a player chooses a light source for the Giant Jack-o-Lantern. That inventory window is what will allow us to the start the new boss fight. HOW TO START THE BOSS FIGHT 1. Grow a Giant Pumpkin 2. Carve a face into it, turning it into a non-glowing Giant Jack-o-Lantern 3. Insert one of two options: Nightmare Fuel or Pure Horror 4. Stand back and get ready for the fight. If a player inserts Nightmare Fuel, the Ancient Gourdian will have - 4,000 hp - 2 Brightshade Vines - Summon 2-3 Pumpkin Nutters per wave (that I think should happen every 2-3 minutes) - Players will be rewarded with the Pack-o-Lantern Blueprint once the boss is defeated If a player inserts Pure Horror, the Ancient Gourdian will have - 8,000 hp - 4 Brightshade Vines - Summon 4-5 Pumpkin Nutters per wave (that I think should happen every 3-4 minutes) - Players will be rewarded with the Pack-o-Lantern Blueprint AND the Jack Skellington variant skin once the boss is defeated. (see the photo above for the example of that variant skin) Here's a flow chart to visually explain things... Or an animated GIF... One thing that this flow chart and GIF don't explain is the time-based mechanic for increased player interest and engagement. Since this post is getting a little long, I am going to save that for the next post where I will cover Increased Player Engagement and Incentives (and monetization). To end with, here's what the Hallowed Nights Yearly Roadmap might look like. In case anyone missed the New Potions Post, here's a link. Hallowed Nights 2024 - Introduce Giant Jack-o-Lanterns - Introduce the Ancient Gourdian Boss Fight - Introduce the Pack-o-Lantern (and the variant skin) Hallowed Nights 2025 - Introduce the Acceleration and Adhesive Experiments - Re-release the Ancient Gourdian Boss Fight - Re-release the Pack-o-Lantern Hallowed Nights 2026 - Introduce the Sacred Scarecrow Boss Fight - Introduce the Sacred Scarecrow Boss Drop Blueprint Item Hallowed Nights 2027 - Introduce the Electroshock and Effulgent Experiments - Re-release the Sacred Scarecrow Boss Fight - Re-release the Sacred Scarecrow Boss Drop Blueprint Item Hallowed Nights 2028 - Introduce the Totally Normal Tree of Terror Boss Fight - Introduce the TNToT Boss Drop Blueprint Item Hallowed Nights 2029 - Introduce two new potions (not sure what those are just yet... but we got 6 years to figure it out) - Re-release the TNToT Boss Fight - Re-release the TNToT Boss Drop Blueprint Item Hallowed Nights 2030 - Begin the 3 year rotation cycle through the bosses starting with the Ancient Gourdian. HN 2031 - Sacred Scarecrow HN 2032 - TNToT Thank you all for your time and hope you had a wonderful Thanksgiving! Sincerely, MrWorm P.S. Here are some quotes for the players when examining the Pack-o-Lantern PACK-O-LANTERN QUOTES Wilson: What a gourd-geous looking backpack! Willow: It could use a little fire inside it... Wendy: The face on it is quite haunting. Wolfgang: Spooky bag is very good... WX: ORGANIC BASED PORTABLE STORAGE... GROSS. Wickerbottom: Be careful putting my books in there... Woodie: LUCY! We can chop trees all night long with this! Wes: Maxwell: What monster left this thing behind? Wigfrid: Finally... foul fruit has a useful purpose. Webber: What happens if we put a spider it? Winona: Can't say I approve of the building materials... but it works. Warly: That's a delicious looking backpack! Wortox: A gourd that can hoard! (OR... Cutie fruity backpack...?) Wormwood: Sackpack friend! Wurt: Can I eats it...? Walter: It's the Lord of Gourds's head! Wanda: Not sure if I should put my clocks in this... Link to comment https://forums.kleientertainment.com/forums/topic/152588-hallowed-nights-updating-part-ii-new-bosses/ Share on other sites More sharing options...
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