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Some QoL suggestions and a couple of bosses issue i had


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Dropping the Umbralla while a hail storm/acid rain is active automatically turns on the protection bubble

Haunting a lantern while you're a ghost turns it on and off

Brighshade staff not stopping all bounces of already launched projectiles when it reaches 0% durability

Bone armor having the same cooldown icon that the back step watch has

A game option that only lets you right-click teleport with a lazy explorer if you're holding shift

Beffalo bells having the name of the beffalo when inspected (maybe add in who tamed them as well?)

Hammering a potter's wheel once to drop all the sketches it has

Bigger stack sizes for wooden boards

Hunts having a chance of spawning a beffalo

Tamed beffalo not starting a new heard

Tamed beffalo not pooping (this is a constant annoyance and a fire hazard if using a star caller staff).

A scrapbook icon to sort "new items" to the top of the list

Double-clicking a skill in the skill tree to learn it

Saving and loading loadouts in a skill tree

Lazy forager not breaking when it hits 0%

 

The bosses issues
Dragonfly sometimes loses aggro when using Back Step Watch or wortox soul hop

Bee Queen phases 3 and 4 stops in place waiting for an attack (maybe this is intended, but I find it quite difficult to kite without a bunch of speed buffs or using bone armor for that hit)

Umbralla auto-deploy: Good idea. Alternatively, they could give it an alt-action function while equipped to drop it open.

Haunting a lantern, brightshade staff's last projectile not fizzling early, bone armor cooldown icon, lazy explorer safety option, Beefalo bell tags, knocking sketches from potter's wheels, and having new scrapbook entrees at top, are all very sensible QoL ideas.

I'm not in favor of increasing the stack size for boards, getting beefalo through hunts, as they're easy enough to divide and create more herds, and their extinction is is a harsh but fair punishment for failing to manage them, or making the Lazy Explorer refuelable. I can see the point in having the Lazy Forager refuelable given how quickly it can burn out cleaning up large messes, but making the Lazy Explorer refuelable would just make additional orange gems and walrus tusks useless.

Any I didn't list, I'm either neutral or not confident enough in my understanding to make a sound judgement.

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