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About Spark Arks spawn delay time or cooldown time.


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I've been look up the coding scripts\prefabs\wagstaff_npc.lua

I'm not quite skilled at codes, but does there exist a delay time about Spark Ark reward given?

image.thumb.png.04a25a1cc1c7c998fec5f68a27d55d43.png

 

Which means you can't kill warg, deerclops, bearger in a very short time(1.15 * 2.5 = 2.875 days) even they were quite are your second warg, deerclops, bearger . Or you can't get one.

Since there isn't any Klei official notes about this little detail, can somebody help me with this answer?

It's important for me, many thanks. 

 

5 minutes ago, july401 said:

I've been look up the coding scripts\prefabs\wagstaff_npc.lua

I'm not quite skilled at codes, but does there exist a delay time about Spark Ark reward given?

image.thumb.png.04a25a1cc1c7c998fec5f68a27d55d43.png

 

Which means you can't kill warg, deerclops, bearger in a very short time(1.15 * 2.5 = 2.875 days) even they were quite are your second warg, deerclops, bearger . Or you can't get one.

Since there isn't any Klei official notes about this little detail, can somebody help me with this answer?

It's important for me, many thanks. 

 

The code seems to be for how many seconds Wagstaff spends in the talking animation, not for any sort of delay for how quickly can you kill the mutated bosses. Most values are put in seconds, so if it would have been days, it'd be 2.5*TUNING.total_day_time, or even a separate value in tuning.lua that would be referenced by TUNING.MUTATIONS_DIALOGUE_LINE_DURATION that also multiplies off total_day_time.

14 hours ago, grm9 said:

The code seems to be for how many seconds Wagstaff spends in the talking animation, not for any sort of delay for how quickly can you kill the mutated bosses. Most values are put in seconds, so if it would have been days, it'd be 2.5*TUNING.total_day_time, or even a separate value in tuning.lua that would be referenced by TUNING.MUTATIONS_DIALOGUE_LINE_DURATION that also multiplies off total_day_time.

Great Thanks

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